protected override void Start() { base.Start(); _player = GameObject.FindGameObjectWithTag("Player"); _playerInventory = FindObjectOfType<PlayerHasInventory>(); _pickedUp = false; }
protected override void Start() { base.Start(); _playerLife = FindObjectOfType<PlayerHasLife>(); _playerInventory = FindObjectOfType<PlayerHasInventory>(); _playerWeapons = FindObjectOfType<PlayerHasWeapon>(); _questCompleted = false; }
void Start() { Level = 1; Attack = 0; Speed = 0; Score = 0; _inventory = GetComponent<PlayerHasInventory>(); _statusZone = new Rect(Screen.width - Margin - Width, Margin, Width, Height); _scoreZone = new Rect(Margin, Margin, Width, Height); }