Exemple #1
0
        public void Damage(int value)
        {
            if (value == 0)
            {
                return;
            }

            int lastHP = HP;

            HP -= value;

            bool gameover = false;

            if (HP <= 0)
            {
                HP       = 0;
                gameover = true;
            }

            GameEntry.Event.Fire(this, PlayerHPChangeEventArgs.Create(lastHP, HP));

            if (gameover)
            {
                GameOver();
            }
        }
Exemple #2
0
        public void Reset()
        {
            int lastHP = HP;

            HP = GameEntry.Config.GetInt(Constant.Config.PlayerHP);
            //HP = 100;
            GameEntry.Event.Fire(this, PlayerHPChangeEventArgs.Create(lastHP, HP));

            float     lastEnergy = Energy;
            DataLevel dataLevel  = GameEntry.Data.GetData <DataLevel>();

            if (!dataLevel.IsInLevel)
            {
                Log.Error("Is invaild to get player energy outsiede level scene");
                Energy = lastEnergy;
            }
            else
            {
                LevelData levelData = dataLevel.GetLevelData(dataLevel.CurrentLevelIndex);
                Energy = levelData.InitEnergy;
            }

            GameEntry.Event.Fire(this, PlayerEnergyChangeEventArgs.Create(lastEnergy, Energy));
        }