public override void OnDeSpawn() { PlayerGameViewer.RemoveTarget(this); Brawler.OnDeSpawn(Behavior); base.OnDeSpawn(); }
public override bool OnReSpawn(SpawnPoint spawnpoint) { if (!base.OnReSpawn(spawnpoint)) { return(false); } PlayerGameViewer.AddTarget(this); Brawler.OnReSpawn(); GameManager.Instance.PlayerSpawned(this); return(true); }