Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        if (player != null && !shrinking && PlayerGG.GetInstance().state == PlayerGG.State.ALIVE &&
            Mathf.Abs(transform.position.x - player.transform.position.x) < distance)
        {
            shrinking = true;
            StartCoroutine(Shrink());
        }
    }
    // Update is called once per frame
    void Update()
    {
        Rect       rect   = CameraMovement.CameraRect();
        GameObject player = GameObject.FindGameObjectWithTag("Player");

        if (player != null && !shattering && PlayerGG.GetInstance().state == PlayerGG.State.ALIVE &&
            (Mathf.Abs(transform.position.x - player.transform.position.x) < distance || transform.position.y > rect.yMax))
        {
            shattering = true;
            StartCoroutine(Shatter());
        }
    }