void Start() { if (playerFreeScript) { playerF = FindObjectOfType <PlayerFree>(); } if (playerBossScript) { playerB = FindObjectOfType <PlayerBoss>(); } }
string prevState; // 前の状態を保存 //state = "KeyUsually"; void Start() { this.animator = GetComponent <Animator>(); if (playerBackgroundScript) { player1 = FindObjectOfType <PlayerBackground>(); } if (playerBossScript) { playerB = FindObjectOfType <PlayerBoss>(); } if (playerFreeScript) { playerF = FindObjectOfType <PlayerFree>(); } state = "KeyUsually"; }