private void ChangeForm(PlayerForm form, bool instant = false) { IsChangingForm = true; CurrentForm = form; GD.Print("Changing form to " + form.ToString()); if (!SceneCache.ContainsKey(CurrentForm)) { SceneCache.Add(CurrentForm, GD.Load <PackedScene>(Constants.FilePath.PLAYER_FORM_SCENES + CurrentForm.ToString() + ".tscn")); } CurrentScene = SceneCache[CurrentForm]; string frameCacheKey = SpriteFolderName + "/" + CurrentForm.ToString(); if (!FrameCache.ContainsKey(frameCacheKey)) { FrameCache.Add(frameCacheKey, GD.Load <SpriteFrames>(Constants.FilePath.PLAYER_FRAMES + SpriteFolderName + "/" + CurrentForm.ToString() + ".tres")); } CurrentFrames = FrameCache[frameCacheKey]; Player oldFormScene = GetChildCount() > 0 ? GetChildOrNull <Player>(0) : null; oldFormScene?.SetName("QueuedForDeletion"); if (oldFormScene != null) { PreviousTransform = oldFormScene.GetGlobalTransform(); PreviousVelocity = oldFormScene.Velocity; AnimatedSprite3D sprite = GetNode <AnimatedSprite3D>(new NodePath("QueuedForDeletion/PlayerSprite")); PreviousSpriteFlipped = sprite.IsFlippedH(); if (!instant) { //Create blinking state transition TransitionFrames.Clear("Transition"); TransitionFrames.AddFrame("Transition", sprite.Frames.GetFrame(Player.PlayerAnimation.IDLE, 0), 0); TransitionFrames.AddFrame("Transition", CurrentFrames.GetFrame(Player.PlayerAnimation.IDLE, 0), 1); TransitionSprite.SetGlobalTransform(sprite.GetGlobalTransform().Translated(-Transform.origin)); TransitionSprite.SetFlipH(sprite.FlipH); TransitionSprite.SetPixelSize(sprite.GetPixelSize()); TransitionSprite.Play("Transition"); } oldFormScene.SetProcess(false); oldFormScene.SetPhysicsProcess(false); oldFormScene.QueueFree(); } if (instant) { FinishFormChange(form); return; } AddChild(TransitionSprite); }
// Called if the respective button is clicked in the player or main form public static void SwitchPlaybackScreen() { Screen mainFormScreen = Screen.FromControl(MainForm); Screen playerFormScreen = Screen.FromControl(PlayerForm); int oldIndex = 0; int newIndex = 0; for (int i = 0; i < Screen.AllScreens.Length; i++) { if (Screen.AllScreens[i].Equals(playerFormScreen)) { oldIndex = i; newIndex = (i == Screen.AllScreens.Length - 1 ? 0 : i + 1); break; } } PlayerForm.WindowState = FormWindowState.Normal; PlayerForm.Location = Screen.AllScreens[newIndex].Bounds.Location; PlayerForm.WindowState = FormWindowState.Maximized; lastPlayerFormScreen = Screen.AllScreens[newIndex]; if (Screen.AllScreens[newIndex].Equals(mainFormScreen)) { int dx = MainForm.Location.X - mainFormScreen.Bounds.X; int dy = MainForm.Location.Y - mainFormScreen.Bounds.Y; MainForm.Location = Screen.AllScreens[oldIndex].Bounds.Location; MainForm.Location = new Point(MainForm.Location.X + dx, MainForm.Location.Y + dy); } PlayerForm.ReCenterControls(); }
/// <summary> /// 盤上に駒を配置します。 /// ゲームがすでに終了している場合、指定した位置にすでに駒が置かれている場合は何もしません。 /// </summary> /// <param name="row">配置する行</param> /// <param name="column">配置する列</param> /// <param name="player">配置する駒</param> public void PutPiece(int row, int column, PlayerForm player) { if (GameStatus == GameStatus.Finished) { return; } if (this.board.BoardStatuses[row, column] != PlayerForm.None) { return; } this.board.PutPiece(row, column, player); BoardChanged?.Invoke(this, EventArgs.Empty); SwitchCurrentPleyer(); (bool isGameEnded, PlayerForm winner) = CheckIfGameEnded(BoardSize, AlignNumber); if (isGameEnded) { this.GameStatus = GameStatus.Finished; } this.Winner = winner; if (isGameEnded) { GameEnded.Invoke(this, new GameEndedEventArgs(this.Winner)); } }
private void ConnectBTN_Click(object sender, RoutedEventArgs e) { FillPlayList(); if (!string.IsNullOrEmpty(FolderPathTB.Text) && Directory.Exists(FolderPathTB.Text)) { if (RoomNameTB.Text.Length > 5 && RoomPasswordTB.Password.Length > 5) { var room = new Room { UniqName = RoomNameTB.Text, Name = RoomNameTB.Text, Password = RoomPasswordTB.Password, Medias = Playlist }; if (room.ConntectToRoom()) { room.Medias = Playlist; room.PlaylistPath = FolderPathTB.Text; PlayerForm playerForm = new PlayerForm(room, false); playerForm.Show(); this.Close(); } else { System.Windows.MessageBox.Show("Something went wrong....", "Sync Player"); } } else { RoomNameTB.Clear(); RoomPasswordTB.Clear(); } } else { System.Windows.MessageBox.Show("You did not select playlist folder, or folder does not exist", "Filmst"); } }
public void SetForm(PlayerForm form) { if (form != CurrentForm && !IsChangingForm) { ChangeForm(form); } }
public void LogoIsDisplay() { HomeForm home = new HomeForm(); Assert.AreEqual("2018 FIFA World Cup Russia™".ToLower(), home.Header.GetTitleText.ToLower()); home.GoToPlayersForm(); PlayersForm players = new PlayersForm(); players.WaitForLoadingPage(); Assert.IsTrue(players.IsFormTitleDisplay); PlayerBrowserSearchByPositionForm playerBrowser = players.SelectPlayer(); playerBrowser.WaitForLoadingPage(); Assert.IsTrue(playerBrowser.IsFormTitleDisplay); PlayerForm player = playerBrowser.GetInfo(new Random().Next(NUMBER_All_PLAYERS)); player.WaitForLoadingPage(); Assert.IsTrue(player.IsFormTitleDisplay); MatchSummaryForm matchSummary = player.SelectMatch(new Random().Next(NUMBER_OF_MATCHES)); Assert.IsTrue(matchSummary.IsFormTitleDisplay); MatchForm match = matchSummary.GoToMatchForm(); match.WaitForLoadingPage(); Assert.IsTrue(match.IsFormTitleDisplay); Assert.IsTrue(match.IsLogoPresented); }
public static void OnMediaError(object sender, EventArgs e) { if (PlayerForm != null && PlayerForm.IsDisposed == false) { PlayerForm.Invoke(new Action(() => { PlayerForm.OnMediaError(sender, e); })); } }
private void Update() { //Count up time and display it if (raceActive) { time += Time.deltaTime; uiTimeText.text = $"{time:#0.000}"; } if (Input.GetKeyDown(KeyCode.F5) && SteamManager.Initialized) { steamLeaderboard.DownloadScores(); } if (Input.GetKeyDown(KeyCode.Return) && !SteamManager.Initialized) { eventLeaderboard.ClearEmptyPlayers(); int exitCode = PlayerForm.AddPlayer(eventLeaderboard.scoreListPath); if (exitCode > 0) { eventLeaderboard.LoadScoreList(); LocalScoreEntry newPlayer = eventLeaderboard.InitPlayer(); eventPlayerName = newPlayer.playerName; cachedEmail = newPlayer.email; LoadNewPlayerStats(); } } }
/// <summary> /// 播放按钮点击事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Btn_Download_MouseClick(object sender, DuiMouseEventArgs e) { //播放视频 DuiButton dbn = sender as DuiButton; Entity.MovieListEntity.DataItem moveInfo = new Entity.MovieListEntity.DataItem(); if (dbn.Tag != null) { moveInfo = dbn.Tag as Entity.MovieListEntity.DataItem; } string url = ""; try { API.TvAPI tva = new API.TvAPI(); Entity.MovePlayEntity plav = tva.getVideoUrl(userEntity.email, userEntity.psw, moveInfo.videoID.ToString(), "all", userEntity.imei); Console.WriteLine(plav.toJsonString()); Console.WriteLine(plav.data); PlayerForm plF = new PlayerForm(); url = plav.data.ToString(); plF.tvUrl = plav.data.ToString(); plF.tvName = moveInfo.videoName; plF.Show(); plF.AxPlayer_PlayOrPause(url); } catch (Exception ex) { Logger.Singleton.Error("name:" + moveInfo.videoName + "---地址:" + url, ex); throw; } }
public void SwitchFormNext() { Vector3 pos = currentPlayerForm.transform.position; currentPlayerForm.FreezePosition(true); currentPlayerForm.gameObject.SetActive(false); int currentPlayerFormIndex = playerForms.IndexOf(currentPlayerForm.transform); int nextPlayerFormIndex = currentPlayerFormIndex + 1; if (nextPlayerFormIndex >= playerForms.Count) { nextPlayerFormIndex = 0; } currentPlayerForm = playerForms[nextPlayerFormIndex].GetComponent <PlayerForm>(); currentPlayerForm.gameObject.SetActive(true); currentPlayerForm.TeleportToPosition(pos); currentPlayerForm.FreezePosition(false); Camera.main.GetComponent <MyCamera>().target = currentPlayerForm.transform; // TODO: merge SwichForm functions into one }
public void ChangeToMelted() { Animator.SetTrigger("isChanging"); NormalController.enabled = false; MeltedController.enabled = true; PlayerForm = PlayerForm.Melted; }
void SetRespawnSettings() { jetpackFuelCurrent = jetpackFuelMax; form = PlayerForm.Respawning; rigid.gravityScale = 0f; rigid.velocity = Vector2.zero; }
public GameController(ContentManager Content, GraphicsDeviceManager graphics) { camera = new Camera(graphics.GraphicsDevice.Viewport); level = new Level(); content = Content; currentPlayerForm = PlayerForm.Square; Tiles.Content = Content; level.Generate(new int[,] { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,9}, {1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,1,1,0,1,1,1,1,1,0,0,0,1,1}, }, 48); // If new game, load this player texture. playerTexture = Content.Load<Texture2D>("PlayerSquare"); playerSimulation = new PlayerSimulation(); playerView = new PlayerView(camera, playerSimulation); }
public void SwitchForm(GameObject form) { if (form.name.Equals(currentPlayerForm.name)) { return; } Vector3 pos = currentPlayerForm.transform.position; currentPlayerForm.FreezePosition(true); currentPlayerForm.gameObject.SetActive(false); foreach (Transform pf in playerForms) { if (form.name.Equals(pf.name)) { currentPlayerForm = pf.GetComponent <PlayerForm>(); } } currentPlayerForm.gameObject.SetActive(true); currentPlayerForm.TeleportToPosition(pos); currentPlayerForm.FreezePosition(false); Camera.main.GetComponent <MyCamera>().target = currentPlayerForm.transform; // TODO: merge SwichForm functions into one }
private void FinishFormChange(PlayerForm form) { if (TransitionSprite.IsInsideTree()) { RemoveChild(TransitionSprite); } string nodeName = "Player" + PlayerNumber; NodePath nodePath = new NodePath(nodeName); Node formScene = CurrentScene.Instance(); formScene.Name = nodeName; AddChild(formScene); Player newPlayerScript = GetNode <Player>(nodePath); FormChangeDelayTimer = 0; IsChangingForm = false; string frameCacheKey = SpriteFolderName + "/" + CurrentForm.ToString(); newPlayerScript.SetupPlayer(PlayerInputManager, PreviousTransform, PreviousVelocity, FrameCache[frameCacheKey], PreviousSpriteFlipped); CurrentPlayer = newPlayerScript; }
// performs all steps necessary to set an item once a valid position has been found void SetItem(Vector3 set_pos) { if (point_manager.UsePoints(heldItem.GetCost())) { heldItem.Set(set_pos); SFXManager.GetSFXManager().PlaySFX(SFX.BlockSet); } form = PlayerForm.Setting; }
public void PutPiece(int row, int column, PlayerForm player) { if (player.Equals(PlayerForm.Cross)) { ///CPUプレーヤーの場合の番にユーザーが駒を配置しようとした場合は何もしない return; } model.PutPiece(row, column, player); }
/// <summary> /// ランダムに<see cref="playerForm"/>の駒を配置します /// </summary> /// <param name="player"></param> /// <param name="model"></param> public async void ChangedToMyTurn(PlayerForm player, ITicTacToeModel model) { await Task.Delay(TimeSpan.FromSeconds(1)); int row; int column; (row, column) = VacantPosition(model, model.BoardSize); model.PutPiece(row, column, player); }
public void Play(VideoInfo video) { Width = 0; Height = 0; info = video; Initialize(); form = new PlayerForm(this); form.Show(); form.Play(video); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var f = new PlayerForm(); var gameForm = new GameForm(f); var presenter = new PlayerPresenter(f, gameForm); Application.Run(f); }
public AbilityDetails(AbilityDetails.AbilityType abilityType, AbilityDetails.PlayerForm playerForm, Sprite abilityImage, string abilityName, string abilityDescription, float abilityCooldown) { this.abilityType = abilityType; this.playerForm = playerForm; this.abilityImage = abilityImage; this.abilityName = abilityName; this.abilityDescription = abilityDescription; this.abilityCooldown = abilityCooldown; }
public void Play(VideoInfo video) { form = new PlayerForm(this); form.FilePosition += (v, position) => { VideoInfoChange?.Invoke(v, position); }; form.Show(); form.Play(video); }
// when picking up an item, check to see if we have enough points to be able to // pick up the item in the first place void TryToHoldBlock(Collider2D itemCol) { Item itemScript = itemCol.GetComponent <Item> (); if (point_manager.UsePoints(itemScript.GetCost())) { itemScript.Attach(this); heldItem = itemScript; form = PlayerForm.Setting; } }
public void Quit() { StopWatcher(); info.ForceChange((long)(Time * 1000)); VideoInfoChange?.Invoke(info, (long)(Time * 1000)); if (_mpvHandle != IntPtr.Zero) { _mpvTerminateDestroy(_mpvHandle); _mpvHandle = IntPtr.Zero; } form = null; }
// used to release from a controllable block and update the correct attributes // Calling condition: user presses button to leave block or block is destroyed // called by: this.ControllingUpdate(release btn), Controllable.OnDestroy() public void DetachFromBlock() { sprend.color = Color.white; controlled_block.DetachUser(); // JF: Re-enable tooltip controlled_block.image.enabled = true; controlled_block = null; form = PlayerForm.Normal; SFXManager.GetSFXManager().PlaySFX(SFX.StopPilot); }
/// <summary> /// プレイヤーが衝突時 /// </summary> /// <param name="arg_col"></param> private void OnTriggerEnter2D(Collider2D arg_col) { if (arg_col.tag == "Monster") { //プレイヤーを幽霊状態に移行 m_playerForm = PlayerForm.Ghost; SoundPlayer.Instance.PlaySE("GhostSE"); } if (arg_col.tag == "Paipu") { colPlayerOBject = arg_col.gameObject; } }
private void DemoFormItemOnOnExecute(object sender, EventArgs eventArgs) { if (_demoForm.IsDisposed) { _demoForm = new PlayerForm(Player, _hook); } var item = sender as IAimpMenuItem; Logger.Instance.AddInfoMessage($"Event: [Execute] {item.Id}"); _demoForm.Show(); }
/// <summary> /// コライダーと離れた際 /// </summary> /// <param name="arg_col">Argument col.</param> private void OnTriggerExit2D(Collider2D arg_col) { //パイプと離れた if (arg_col.tag == "Paipu") { ExitCollider = true; } //壁をする抜けたら元の形態に戻る if (arg_col.tag == "PassWall") { m_playerForm = PlayerForm.Normal; } }
private void InitComponents() { Form = new PlayerForm(); statusController = new StatusController(); actionController = new ActionController(); InitConnectionPool(); if (Config.Global.TcpSinkActive) { tcpSink = new TcpSink(Config.Global.TcpSinkPort); //, 3000); // TODO B4RELEASE: remove timeout from TcpSink tcpSink.Activate(); } }
void Start() { audioSource = GetComponent <AudioSource>(); currentPlayerForm = GetComponentInChildren <PlayerForm>(); playerForms = new List <Transform>(); for (int i = 0; i < transform.childCount; ++i) { playerForms.Add(transform.GetChild(i)); } Camera.main.GetComponent <MyCamera>().target = currentPlayerForm.transform; }
public static PlayerForm GetOpponentPlayerForm(this PlayerForm player) { var value = PlayerForm.None; switch (player) { case PlayerForm.Circle: value = PlayerForm.Cross; break; case PlayerForm.Cross: value = PlayerForm.Circle; break; } return(value); }
public void ShowPlayer(PresentationInfo info) { using (PlayerForm player = new PlayerForm(info)) { InitAndShowPlayer(player); } this.Show(); }
public static string GetPlayerFormName(PlayerForm form) { return (HM.Resources.Constants.EnumNames.PlayerFormNames[(int)form]); }
public void changePlayerTexture(KeyboardState currentKeyboardState) { // If player press 1, 2, etc. load new texture here... // if(input == 2) playerTexture = Content.Load<Texture2D>("PlayerTriangle"); // if(input == 3) playerTexture = Content.Load<Texture2D>("PlayerCircle"); // etc... if(currentKeyboardState.IsKeyDown(Keys.D1)) { playerTexture = content.Load<Texture2D>("PlayerSquare"); currentPlayerForm = PlayerForm.Square; } else if (currentKeyboardState.IsKeyDown(Keys.D2)) { playerTexture = content.Load<Texture2D>("PlayerTriangle"); currentPlayerForm = PlayerForm.Triangle; } }
/*private IEnumerator UseItem() { IDictionary<string, object> testparam = new Dictionary<string, object> { { "itemname", "ShieldItem"}, { "id", "822403307808270"} }; ParseCloud.CallFunctionAsync<string>("UseItem", testparam).ContinueWith(t => { rstext = t.Result; Debug.Log(rstext); }); yield break; }*/ void OnTriggerEnter2D(Collider2D col) { switch (col.tag) { case "EnemySquare": switch (playerform) { case (PlayerForm.Normal): playerEffect [2].Play (); gamestate.ChangeState(GameState.StateGame.Dying);//gamestate.stategame = GameState.StateGame.Dying; playerRigibody.AddForce (new Vector2 (0f, 600f)); this.GetComponent<PolygonCollider2D> ().isTrigger = true; playerAnimator.SetBool ("die", true); Destroy (col.gameObject); break; case (PlayerForm.JumpForm): playerform = PlayerForm.Normal; playereffectObject.form = 0; jumpItem.PauseClock (); gamestate.ChangeState(GameState.StateGame.Restart);//gamestate.stategame = GameState.StateGame.Restart; break; case (PlayerForm.ShieldForm): Destroy (col.gameObject); break; case (PlayerForm.LifeForm): playerform = PlayerForm.Normal; playereffectObject.form = 0; gamestate.ChangeState(GameState.StateGame.Restart);//gamestate.stategame = GameState.StateGame.Restart; break; } break; case "Coin": playerEffect [3].Play (); resources.realgold += 1; break; case "ShieldItem": resources.numShieldItem += 1; if (FB.IsLoggedIn) { if (resources.HasConnection ()) { resources.AddItemCloud ("ShieldItem", 0); } else { showNoConnection(); } } Destroy (col.gameObject); break; case "JumpItem": resources.numJumpItem += 1; if (FB.IsLoggedIn) { if (resources.HasConnection ()) { resources.AddItemCloud ("JumpItem", 0); } else { showNoConnection(); } } Destroy (col.gameObject); break; case "LifeItem": resources.numLifeItem += 1; if (FB.IsLoggedIn) { if (resources.HasConnection ()) { resources.AddItemCloud ("LifeItem", 0); } else { showNoConnection(); } } Destroy (col.gameObject); break; } }
// Use this for initialization void Start() { playerEffect = GetComponents<AudioSource>(); playerEffect [0].Play (); playerEffect [0].loop = true; gamestate.ChangeState(GameState.StateGame.MainMenu);//gamestate.stategame = GameState.StateGame.MainMenu; playerRigibody = GetComponent <Rigidbody2D> (); playerAnimator = GetComponent <Animator> (); positionx = transform.position.x; realscore = 0; score = 0; playerform = PlayerForm.Normal; //StartCoroutine (GetAdsID()); }
// Update is called once per frame void Update() { if (score < resources.realgold) score += 1; if (resources.realgold == 0) score = 0; //balance.text = "Balance : " + score; coinText.text=resources.gold.ToString(); if (gamestate.stategame == GameState.StateGame.Reborn) { Reborn(); } if (gamestate.stategame == GameState.StateGame.Restart) { Restart(); } transform.position = new Vector3 (positionx, transform.position.y, 0); //Xử lý gameState switch (gamestate.stategame) { /////////////////////////////Update MainMenu //////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// case GameState.StateGame.MainMenu: playerAnimator.SetFloat ("speed", 1f); break; //////////////////////////////Update InGame ///////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// case GameState.StateGame.InGame: playerAnimator.SetFloat ("speed", 1f); // Xử lý Input mouse if (Input.GetMouseButtonDown(0)&&canJump==true) { Vector3 position = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 touchPos = new Vector2(position.x, position.y); RaycastHit2D hit = Physics2D.Raycast(touchPos, Vector2.up,0.001f,layerMask); if(hit) { if(hit.collider.tag=="Shield"&&resources.numShieldItem>0) { //resources.numShieldItem-=1; //shieldItem.StartCountdown(); //playereffectObject.form=1; //jumpItem.PauseClock(); SaveDataCloud("Shield"); } else if(hit.collider.tag=="Jump"&&resources.numJumpItem>0) { //resources.numJumpItem-=1; //jumpItem.StartCountdown(); //playereffectObject.form = 2; //shieldItem.PauseClock(); SaveDataCloud("Jump"); } else if(hit.collider.tag=="Life"&&resources.numLifeItem>0) { //resources.numLifeItem-=1; //playereffectObject.form = 3; SaveDataCloud("Life"); } //resources.SaveGame(); } else if(!resources.isnotify) { if(playerform==PlayerForm.JumpForm) { playerEffect[1].Play(); playerRigibody.AddForce(new Vector2(0f, 1000f)); } else { playerEffect[1].Play(); playerRigibody.AddForce(new Vector2(0f, 500f)); } } } //Xử lý touch /*if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began&&canJump==true) { Vector3 position = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); Vector2 touchPos = new Vector2(position.x, position.y); RaycastHit2D hit = Physics2D.Raycast(touchPos, Vector2.up,0.001f,layerMask); if(hit) { if(hit.collider.tag=="Shield"&&resources.numShieldItem>0) { resources.numShieldItem-=1; shieldItem.StartCountdown(); playereffectObject.form=1; jumpItem.PauseClock(); SaveDataCloud("ShieldItem"); } else if(hit.collider.tag=="Jump"&&resources.numJumpItem>0) { resources.numJumpItem-=1; jumpItem.StartCountdown(); playereffectObject.form = 2; shieldItem.PauseClock(); } else if(hit.collider.tag=="Life"&&resources.numLifeItem>0) { resources.numLifeItem-=1; playereffectObject.form = 3; } //resources.SaveGame(); } else { if(playerform==PlayerForm.JumpForm) { playerEffect[1].Play(); playerRigibody.AddForce(new Vector2(0f, 1000f)); } else { playerEffect[1].Play(); playerRigibody.AddForce(new Vector2(0f, 500f)); } } }*/ if (Input.GetKeyDown (KeyCode.Space)&& canJump==true) { if(playerform==PlayerForm.JumpForm) { playerEffect[1].Play(); playerRigibody.AddForce(new Vector2(0f, 1000f)); } else { playerEffect[1].Play(); playerRigibody.AddForce(new Vector2(0f, 500f)); } } break; /////////////////////////////Update EndGame ///////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// } switch (playereffectObject.form) { case 0: playerform = PlayerForm.Normal; break; case 1: playerform = PlayerForm.ShieldForm; break; case 2: playerform = PlayerForm.JumpForm; break; case 3: playerform = PlayerForm.LifeForm; break; } /* //Xử lý key input di chuyển trái, phải float move = Input.GetAxisRaw ("Horizontal"); //playerAnimator.SetFloat ("speed", Mathf.Abs(move)); playerRigibody.velocity = new Vector2 (move*Time.deltaTime*200, playerRigibody.velocity.y); if (facingRight == true && move < 0) { facingRight = false; transform.rotation = Quaternion.Euler(transform.rotation.x,180,transform.rotation.z); } if (facingRight == false && move > 0) { facingRight = true; transform.rotation = Quaternion.Euler(transform.rotation.x,0,transform.rotation.z); }*/ if (transform.position.y < -10&&gamestate.stategame!=GameState.StateGame.Shopping&&gamestate.stategame!=GameState.StateGame.HighScore) { //realscore = 0; gamestate.ChangeState(GameState.StateGame.EndScreen);//gamestate.stategame = GameState.StateGame.EndScreen; this.GetComponent<Rigidbody2D>().isKinematic = true; //resources.SaveGame(); } }
private void InitAndShowPlayer(PlayerForm player) { Cursor = Cursors.WaitCursor; player.InitPresentation(); this.Hide(); Cursor = Cursors.Default; player.ShowDialog(); }