//so originally the mod wasn't going to involve a normal terraria world at all, and the played would be dumped into a now-cut level (some of the content of which has ended up in the desert arena)
        //this is what would have happened before the player was dropped in

        static SequenceQueue ConstructIntroSequence(Player player)
        {
            Vector2       destination = 16 * new Vector2(259, 1726);
            SequenceQueue queue       = new SequenceQueue(Sequence.IntroCutscene);
            PlayerFixer   pf          = player.GetModPlayer <PlayerFixer>();

            queue.Append(new ImmobiliseItem());
            queue.Append(new PlayerHolderItem(player, new Vector2(4756 * 16, 249 * 16)));
            queue.Append(new ChangeMountItem(player, ModContent.GetInstance <StartingShip>().Type));
            queue.Append(new SpawnChangeItem(destination, player));
            queue.Append(new PauseItem(300));
            queue.Append(new SpeechItem(new SpeechBubble("Hmmm, this doesn't look anything like my starmap...so it was a left at the Crab Nebula, right at the supermassive black hole, right at the...", (int)pf.GetScreenPosition().X, (int)pf.GetScreenPosition().Y, 400, 480), pf, new Vector2(100, -100)));
            queue.Append(new SpeechItem(new SpeechBubble("Oh my mistake that should have been a left at the Crab Nebula, which means on the map I should be...", (int)pf.GetScreenPosition().X, (int)pf.GetScreenPosition().Y, 400, 300), pf, new Vector2(100, -100)));
            queue.Append(new SpeechItem(new SpeechBubble("...off the edge of it. Which makes me lost.", (int)pf.GetScreenPosition().X, (int)pf.GetScreenPosition().Y, 400, 300), pf, new Vector2(100, -100)));
            queue.Append(new PauseItem(240));
            queue.Append(new SpeechItem(new SpeechBubble("I wonder what's on the radio in these parts...", (int)pf.GetScreenPosition().X, (int)pf.GetScreenPosition().Y, 400, 300), pf, new Vector2(100, -100)));
            queue.Append(new SoundEffectItem(665, "Sounds/RadioSound"));
            queue.Append(new SpeechItem(new SpeechBubble("Gosh they've got some weird music around here.", (int)pf.GetScreenPosition().X, (int)pf.GetScreenPosition().Y, 400, 180), pf, new Vector2(100, -100)));
            queue.Append(new SpeechItem(new SpeechBubble("ERROR: ENGINE FAILURE!", (int)pf.GetScreenPosition().X, (int)pf.GetScreenPosition().Y, 400, 180), pf, new Vector2(-400, -100)));
            queue.Append(new SpaceShipCrashItem(player));
            queue.Append(new SpeechItem(new SpeechBubble("This is not at all good...", (int)pf.GetScreenPosition().X, (int)pf.GetScreenPosition().Y, 400, 180), pf, new Vector2(100, -100)));
            queue.Append(new SpaceShipCrashItem(player));
            queue.Append(new PlayerHolderItem(player, destination));
            queue.Append(new PauseItem(240));
            queue.Append(new SpaceShipCrashItem(player));
            queue.Append(new ChangeMountItem(player));
            queue.Append(new PlayerHolderItem(player));
            queue.Append(new MobiliseItem());

            return(queue);
        }
Exemple #2
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        public void Draw(SpriteBatch sb)
        {
            PlayerFixer pf          = Main.LocalPlayer.GetModPlayer <PlayerFixer>();
            bool        canPurchase = pf.CanPurchase(quantity * item.cost);
            Color       color;

            if (canPurchase)
            {
                Rectangle mouseRect = new Rectangle(Mouse.GetState().X, Mouse.GetState().Y, 1, 1);
                if (mouseRect.Intersects(rect))
                {
                    color = Color.LightBlue;
                    if (!intersect && Main.hasFocus)
                    {
                        Main.PlaySound(SoundID.MenuTick, Main.LocalPlayer.position);
                    }
                    intersect = true;
                }
                else
                {
                    intersect = false;
                    color     = Color.CornflowerBlue;
                }
            }
            else
            {
                color = Color.DarkRed;
            }
            string  text     = "Buy " + quantity;
            float   scale    = 0.40f;
            Vector2 vector   = Main.fontDeathText.MeasureString(text);
            Vector2 location = new Vector2(rect.X, rect.Y + 4) + (0.5f * new Vector2(rect.Width, rect.Height));

            DrawBox(sb, rect, color, alpha);
            ChatManager.DrawColorCodedStringWithShadow(sb, Main.fontDeathText, text, new Vector2(0, -10) + location, Color.White, 0f, vector / 2f, new Vector2(scale), -1f, 1.5f);
            //int[] ammoIDS = { ModContent.ItemType<NinemmRound>(), ModContent.ItemType<FiveFivemmRound>(), ModContent.ItemType<RocketItem>(), ModContent.ItemType<MeteorBombItem>(), ModContent.ItemType<ShotgunShell>() };
            Vector2 dims = Main.fontMouseText.MeasureString(GetCostMeasureString());

            ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, GetCostString(), new Vector2(0, 10) + location, Color.White, 0f, dims / 2, Vector2.One, -1f, 2f);

            if (quantity == 1)
            {
                //int typeMax;

                Texture2D tex1 = Main.itemTexture[item.itemID];
                //Texture2D texMax = Main.itemTexture[ammoIDS[index]];
                sb.Draw(tex1, new Rectangle(80 + (Main.screenWidth / 2) - (tex1.Width / 2), rect.Y + (int)(0.5f * (rect.Height - tex1.Height)), tex1.Width, tex1.Height), Color.White);
                //sb.Draw(texMax, new Rectangle(130 + (Main.screenWidth / 2) - (texMax.Width / 2), rect.Y + (int)(0.5f * (rect.Height - tex1.Height)), texMax.Width, texMax.Height), Color.White);
            }
            else if (quantity == 100)
            {
                ChatManager.DrawColorCodedStringWithShadow(sb, Main.fontDeathText, "x" + GetQuantity(), location + new Vector2(30 + rect.Width, 0), Color.White, 0f, vector / 2, new Vector2(scale), -1f, 1.5f);
            }
        }
Exemple #3
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        public void Update()
        {
            PlayerFixer   pf          = Main.LocalPlayer.GetModPlayer <PlayerFixer>();
            bool          canPurchase = pf.CanPurchase(item.cost);
            StarSailorMod sm          = ModContent.GetInstance <StarSailorMod>();

            if (intersect && Main.hasFocus && sm.newMouseState.LeftButton == ButtonState.Pressed && sm.oldMouseState.LeftButton == ButtonState.Released && canPurchase)
            {
                Item.NewItem(Main.LocalPlayer.position, item.itemID);
                pf.ChargeCoins(item.cost);
            }
        }
Exemple #4
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        public void Update()
        {
            PlayerFixer   pf          = Main.LocalPlayer.GetModPlayer <PlayerFixer>();
            StarSailorMod sm          = ModContent.GetInstance <StarSailorMod>();
            bool          canPurchase = pf.CanPurchase(quantity * item.cost);

            if (intersect && Main.hasFocus && sm.newMouseState.LeftButton == ButtonState.Pressed && sm.oldMouseState.LeftButton == ButtonState.Released && canPurchase)
            {
                //int[] ammoIDS = { ModContent.ItemType<NinemmRound>(), ModContent.ItemType<FiveFivemmRound>(), ModContent.ItemType<RocketItem>(), ModContent.ItemType<MeteorBombItem>(), ModContent.ItemType<ShotgunShell>() };
                Item.NewItem(Main.LocalPlayer.position, item.itemID, quantity);
                pf.ChargeCoins(quantity * item.cost);
            }
        }
Exemple #5
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        public bool Execute()
        {
            PlayerFixer pf = player.GetModPlayer <PlayerFixer>();

            if (engage)
            {
                pf.playerHolder.Engage(loc, player);
            }
            else
            {
                pf.playerHolder.Disengage();
            }
            return(true);
        }
Exemple #6
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        public void Draw(SpriteBatch sb)
        {
            PlayerFixer pf          = Main.LocalPlayer.GetModPlayer <PlayerFixer>();
            bool        canPurchase = pf.CanPurchase(item.cost);
            Color       color;

            if (canPurchase)
            {
                Rectangle mouseRect = new Rectangle(Mouse.GetState().X, Mouse.GetState().Y, 1, 1);
                if (mouseRect.Intersects(rect))
                {
                    color = Color.LightBlue;
                    if (!intersect && Main.hasFocus)
                    {
                        Main.PlaySound(SoundID.MenuTick, Main.LocalPlayer.position);
                    }
                    intersect = true;
                }
                else
                {
                    intersect = false;
                    color     = Color.CornflowerBlue;
                }
            }
            else
            {
                color = Color.DarkRed;
            }
            ModItem   mit          = ModContent.GetModItem(item.itemID);
            Texture2D boxTex       = ModContent.GetInstance <StarSailorMod>().box;
            Texture2D boxInsideTex = ModContent.GetInstance <StarSailorMod>().boxInside;
            Texture2D itemTex      = Main.itemTexture[item.itemID];

            DrawBox(sb, rect, color, alpha);
            sb.Draw(boxTex, new Rectangle(rect.X + 10, rect.Y + (rect.Height / 2) - (boxTex.Height / 2), boxTex.Width, boxTex.Height), Color.White);
            sb.Draw(boxInsideTex, new Rectangle(rect.X + 10, rect.Y + (rect.Height / 2) - (boxTex.Height / 2), boxTex.Width, boxTex.Height), Color.White * 0.9f);
            sb.Draw(itemTex, new Rectangle(rect.X + 10 + (boxTex.Width / 2) - (itemTex.Width / 2), rect.Y + (rect.Height / 2) - (itemTex.Height / 2), itemTex.Width, itemTex.Height), Color.White);
            float scale = 0.3f;

            ChatManager.DrawColorCodedStringWithShadow(sb, Main.fontMouseText, GetNameString(), new Vector2(rect.X + 20 + boxTex.Width, rect.Y + (rect.Height / 2) - (boxTex.Height / 2)), Color.White, 0f, new Vector2(0), new Vector2(1f), -1f, 1.5f);
            ChatManager.DrawColorCodedStringWithShadow(sb, Main.fontDeathText, item.description, new Vector2(rect.X + 20 + boxTex.Width, 30 + rect.Y + (rect.Height / 2) - (boxTex.Height / 2)), Color.White, 0f, new Vector2(0), new Vector2(scale), -1f, 1.5f);
            string  costString = GetCostString();
            Vector2 dims       = Main.fontMouseText.MeasureString(GetCostMeasureString());

            ChatManager.DrawColorCodedStringWithShadow(Main.spriteBatch, Main.fontMouseText, costString, new Vector2(rect.X + rect.Width - dims.X, rect.Y + 5), Color.White, 0f, Vector2.Zero, Vector2.One, -1f, 2f);
        }
Exemple #7
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        string GetBankString()
        {
            PlayerFixer pf        = Main.LocalPlayer.GetModPlayer <PlayerFixer>();
            string      coinsText = "In Bank: ";

            int[] coins = Utils.CoinsSplit(pf.GetMoney());
            if (coins[3] > 0)
            {
                coinsText = coinsText + "[c/" + Colors.AlphaDarken(Colors.CoinPlatinum).Hex3() + ":" + coins[3] + " " + Language.GetTextValue("LegacyInterface.15") + "] ";
            }
            if (coins[2] > 0)
            {
                coinsText = coinsText + "[c/" + Colors.AlphaDarken(Colors.CoinGold).Hex3() + ":" + coins[2] + " " + Language.GetTextValue("LegacyInterface.16") + "] ";
            }
            if (coins[1] > 0)
            {
                coinsText = coinsText + "[c/" + Colors.AlphaDarken(Colors.CoinSilver).Hex3() + ":" + coins[1] + " " + Language.GetTextValue("LegacyInterface.17") + "] ";
            }
            if (coins[0] > 0)
            {
                coinsText = coinsText + "[c/" + Colors.AlphaDarken(Colors.CoinCopper).Hex3() + ":" + coins[0] + " " + Language.GetTextValue("LegacyInterface.18") + "] ";
            }
            return(coinsText);
        }