Exemple #1
0
        public Alpha2(GameObject player) : base(player)
        {
            Performance.HealthPoints     = 200f;
            Performance.MaxHealthPoints  = 200f;
            Performance.UserAccelerating = 0.3f;
            Performance.Braking          = 1.5f;
            Performance.Steering         = 0.1f;
            Performance.Acceleration     = 80.0f;
            Performance.MaxSpeed         = 6f;
            Performance.Mass             = 9;
            Performance.CenterOfMass     = new Vector3(0, 0.5f);
            Slots = new ISlot[]
            {
                new WeaponSlot {
                    Position = new Vector2(0, -0.4f)
                }
            };

            //Handling = new FullRigidBodyCarPhysics(player, this);
            Handling  = new ArcadeCarPhysics(player, this);
            Firing    = new PlayerFiring(player.transform, this);
            Destroyer = new OverloadVehicleDestroyer(player, this, 7.0f);

            AddWeapon(ModulesController.Instance.Weapons.First(w => w is PistolA));
        }
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        gameManager = GameManager.Instance;
    }