static void FormatMarriedTo(Player p, string who)
        {
            string data = marriages.FindData(who);

            if (data == null)
            {
                return;
            }
            p.Message("  Married to {0}", p.FormatNick(data));
        }
Exemple #2
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        static void FormatMarriedTo(Player p, string who)
        {
            string data = marriages.FindData(who);

            if (data == null)
            {
                return;
            }
            p.Message("  Married to {0}", PlayerInfo.GetColoredName(p, data));
        }
Exemple #3
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        void HandleDiscordMessage(RelayBot bot, string channel, RelayUser p, string message, ref bool cancel)
        {
            if (bot != DiscordPlugin.Bot)
            {
                return;                           // Don't want it enabled for IRC
            }
            if (!message.StartsWith(".verify "))
            {
                return;
            }

            Player[] players = PlayerInfo.Online.Items;
            foreach (Player pl in players)
            {
                if (pl.Extras.GetString("DISCORD_VERIFICATION_CODE") == message.Split(' ')[1])
                {
                    string data = verified.FindData(pl.truename);

                    if (data == null)
                    {
                        // Give verified role on Discord
                        if (giveRole)
                        {
                            DiscordApiMessage msg = new AddGuildMemberRole(serverID, p.ID, roleID);
                            DiscordPlugin.Bot.Send(msg);
                        }

                        // Change nickname on Discord
                        // NOTE: Does not work on the guild's owner. See: https://github.com/discord/discord-api-docs/issues/2139
                        if (changeNick)
                        {
                            DiscordApiMessage msg = new ChangeNick(serverID, p.ID, pl.name);
                            DiscordPlugin.Bot.Send(msg);
                        }

                        verified.Update(pl.truename, p.ID);
                        verified.Save();

                        pl.Extras.Remove("DISCORD_VERIFICATION_CODE");

                        pl.Message("%aAccount successfully linked with ID %b" + p.ID + "%a.");
                    }
                }
            }

            cancel = true;
        }
        void HandlePlayerConnect(Player p)
        {
            string date     = DateTime.UtcNow.ToShortDateString();
            string lastDate = dailyList.FindData(p.name);

            if (lastDate == null || lastDate != date)   // Check if they've already claimed their bonus
            // Add the player's current date to the list
            {
                dailyList.AddOrReplace(p.name, date);
                dailyList.Save();

                p.Message("%SYou claimed your daily bonus of &b" + amount + " %S" + Server.Config.Currency + "%S.");
                p.SetMoney(p.money + amount);
            }

            if (lastDate == date)
            {
                p.Message("%cYou have already claimed your daily bonus for today.");
            }
        }