// Update is called once per frame void Update() { if (PlayerEventManager.isClicked()) { holdingDown = true; //this.transform.position += MainCamera.transform.forward * MovmentSpeed * Time.deltaTime; if (!m_AudioManager.Sounds[0].source.isPlaying) { //m_AudioManager.Play("JetPack"); m_AudioManager.Sounds[0].source.Play(); //m_AudioManager.Sounds[0].source.loop = true; } m_RigidBody.AddForce(MainCamera.transform.forward * MovmentSpeed * Time.deltaTime, ForceMode.Impulse); // m_RigidBody.velocity = MainCamera.transform.forward * MovmentSpeed; Indicator_ZY.position = new Vector3(40f, this.transform.position.y, this.transform.position.z); Indicator_XY.position = new Vector3(this.transform.position.x, this.transform.position.y, -40f); } if (!Input.anyKey && holdingDown) { holdingDown = false; m_AudioManager.Sounds[0].source.Stop(); } }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.P)) { PlayerEventManager.DoDamage(1); } }
void ResetPlayerPosition() { PlayerEventManager EM = PlayerGlobal.Instance.GetComponent <PlayerEventManager>(); EM.Respawn(); PlayerGlobal.Instance.transform.position = PlayerGlobal.Instance.StartPosition; }
public void EventManagerSubNotify() { LoadTextures(); LoadFonts(); var shooter = new Mock <Player>().Object; var victim = new Mock <Player>().Object; var scoreboard = new Scoreboard(); var killnotif = new KillNotifier(); var evtManager = PlayerEventManager.GetInstance(); var evtData = new PlayerEventData(); evtData.Shooter = shooter; evtData.Victim = victim; evtManager.Subscribe(PlayerEventType.PlayerDead, killnotif); evtManager.Subscribe(PlayerEventType.KilledPlayer, scoreboard); evtManager.Notify(PlayerEventType.KilledPlayer, evtData); evtManager.Notify(PlayerEventType.PlayerDead, evtData); Assert.True(evtManager._listeners[PlayerEventType.PlayerDead].Count == 1 && evtManager._listeners[PlayerEventType.KilledPlayer].Count == 1); }
// Update is called once per frame void Update() { if (PlayerEventManager.isKeyDown()) { handleRaycast(); } }
public Player(string nickname) { Nickname = nickname; EventManager = new PlayerEventManager(this); RequestManager = new PlayerRequestManager(this); ResponseManager = new PlayerResponseManager(this); }
void Start() { rb = GetComponent <Rigidbody>(); characters = new BaseCharacter[maxPartySize]; movePosition = transform.position; characterManager = FindObjectOfType <CharacterManager>(); eventManager = GetComponent <PlayerEventManager>(); }
void Start() { spawnTimer = GlobalGameVariables.Instance.variables.EnemySpawnInterval; enemySpawnConfig = GlobalGameVariables.Instance.variables.enemySpawnConfiguration; timer = spawnTimer; totalChance = enemySpawnConfig.Sum(q => q.chance); playerEvent = FindObjectOfType <PlayerEventManager>(); }
void Start() { spawnedItems = new GameObject[transform.childCount]; spawnTimer = GlobalGameVariables.Instance.variables.ItemSpawnInterval; itemSpawnConfig = GlobalGameVariables.Instance.variables.itemSpawnConfiguration; timer = spawnTimer; totalChance = itemSpawnConfig.Sum(q => q.chance); playerEvent = FindObjectOfType <PlayerEventManager>(); }
// Use this for initialization void Start() { m_EventManager = GetComponent <PlayerEventManager>(); directions.Add("Forward", button_Forward); directions.Add("Right", button_Right); directions.Add("Left", button_Left); directions.Add("Back", button_Back); directions.Add("Jump", button_Jump); }
public void Setup() { playerEventManager = new PlayerEventManager(); game = new Game(new BasicGamemode(), playerEventManager); players = new List <Player>(); for (int i = 0; i < 5; i++) { players.Add(new Player()); } }
public GameManager(Server server, Game game, IServerMessageFactory messageFactory, PlayerEventManager pem) { _server = server; _game = game; _messageFactory = messageFactory; _pem = pem; _readyUserIDs = new List <Guid>(); _game.CurrentState.PropertyChanged += OnGameStateUpdate; }
public Player(int playerID, IPAddress lastConnectedIPAddress, string account, string nickname) { PlayerID = playerID; LastConnectedIPAddress = lastConnectedIPAddress; Account = account; Nickname = nickname; EventManager = new PlayerEventManager(this); OperationManager = new PlayerOperationManager(this); ResponseManager = new PlayerResponseManager(this); }
void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }
private void Awake() { if (_instance != this && _instance != null) { Destroy(gameObject); } else { _instance = this; } }
void InitializeParty() { rb = GetComponent <Rigidbody>(); monsters = new BaseMonster[Random.Range(minPartySize, maxPartySize)]; foreach (BaseMonster monster in monsters) { //monsters = new BaseMonster[monster]; } movePosition = transform.position; eventManager = FindObjectOfType <PlayerEventManager>(); //eventManager.OnPlayerMove += RandomizeMoveInput; }
public void StartGame() { if (IsDedicated) { var joinMessage = _messageFactory.MakeJoinGameMessage(); Broadcast(joinMessage); } PlayerEventManager playerEventManager = new PlayerEventManager(); Game = new Game(new BasicGamemode(), playerEventManager); GameManager = new GameManager(this, Game, _messageFactory, playerEventManager); GameManager.Start(UserList); _inGame = true; }
public void EventManagerEmptyCrash() { LoadTextures(); LoadFonts(); var shooter = new Mock <Player>().Object; var victim = new Mock <Player>().Object; var evtManager = PlayerEventManager.GetInstance(); var evtData = new PlayerEventData() { Shooter = shooter, Victim = victim }; evtManager.Notify(PlayerEventType.KilledPlayer, evtData); Assert.True(true); }
public void EventManagerUnsub() { LoadTextures(); LoadFonts(); var shooter = new Mock <Player>().Object; var victim = new Mock <Player>().Object; var scoreboard = new Scoreboard(); var killnotif = new KillNotifier(); var evtManager = PlayerEventManager.GetInstance(); evtManager.Subscribe(PlayerEventType.PlayerDead, killnotif); evtManager.Subscribe(PlayerEventType.KilledPlayer, scoreboard); evtManager.Unsubscribe(PlayerEventType.PlayerDead, killnotif); evtManager.Unsubscribe(PlayerEventType.KilledPlayer, scoreboard); Assert.True(evtManager._listeners[PlayerEventType.PlayerDead].Count == 0 && evtManager._listeners[PlayerEventType.KilledPlayer].Count == 0); }
public override void PlayerCollected(PlayerEventManager playerEvent) { playerEvent.AddLife(); Destroy(gameObject); }
private void EnemyDeathHandler(EnemyController obj) { PlayerEventManager.CallSwitchState(); Destroy(obj.gameObject); }
public override void PlayerCollected(PlayerEventManager playerEvent) { playerEvent.PlayerScore(10); Destroy(gameObject); }
void Awake() { playerEventManager = GetComponent <PlayerEventManager> (); playerHealth = GetComponent <Health> (); }
// ======================================================================== // ============================ EVENTS AND INPUTS ======================== // ======================================================================== public void BindEvents() { GameState.ConnectionManagerProxy.Connection.On <ServerGameState>("UpdateGameStateClient", (stateDto) => { UpdatePlayers(stateDto); }); //GameState.ConnectionManager.Connection.On<ServerGameState>("UpdateGameStateClient", (stateDto) => //{ // UpdatePlayers(stateDto); //}); GameState.ConnectionManagerProxy.Connection.On <ShootEventData>("ShootEventClient", (shootData) => { Player player = PlayerRepository.Players.Find(p => p.Name.Equals(shootData.Shooter.Name)); if (player != null) { player.Weapon.Shoot(shootData.Target, shootData.Orgin, shootData.Rotation, player, false); } defaultLogger.LogMessage(10, shootData.ToString()); //OurLogger.Log(shootData.ToString()); }); //GameState.ConnectionManager.Connection.On<ShootEventData>("ShootEventClient", (shootData) => //{ // Player player = GameState.Players.Find(p => p.Name.Equals(shootData.Shooter.Name)); // if(player != null) // { // player.Weapon.Shoot(shootData.Target, shootData.Orgin, shootData.Rotation, player, false); // } // defaultLogger.LogMessage(10, shootData.ToString()); // //OurLogger.Log(shootData.ToString()); //}); GameState.ConnectionManagerProxy.Connection.On <ServerPlayer, ServerPlayer>("UpdateScoresClient", (killerServ, victimServ) => { Player killer = PlayerRepository.Players.Find(p => p.Name.Equals(killerServ.Name)); Player victim = PlayerRepository.Players.Find(p => p.Name.Equals(victimServ.Name)); //OurLogger.Log($"{victimServ.Name} got shot. Before {victim.Health} after {victimServ.Health} "); defaultLogger.LogMessage(15, $"{victimServ.Name} got shot. Before {victim.Health} after {victimServ.Health} "); victim.Health = victimServ.Health; if (victim.IsDead) { //OurLogger.Log($"{killerServ.Name} killed ---> {victimServ.Name}"); defaultLogger.LogMessage(30, $"{killerServ.Name} killed ---> {victimServ.Name}"); killer.Kills = killerServ.Kills; victim.Deaths = victimServ.Deaths; var evtData = new PlayerEventData() { Shooter = killer, Victim = victim }; PlayerEventManager.Notify(PlayerEventType.KilledPlayer, evtData); } else { defaultLogger.LogMessage(15, $"{victimServ.Name} got shot. Befor "); //OurLogger.Log($"{victimServ.Name} got shot. Befor "); } }); //GameState.ConnectionManager.Connection.On<ServerPlayer, ServerPlayer>("UpdateScoresClient", (killerServ, victimServ) => //{ // Player killer = GameState.Players.Find(p => p.Name.Equals(killerServ.Name)); // Player victim = GameState.Players.Find(p => p.Name.Equals(victimServ.Name)); // //OurLogger.Log($"{victimServ.Name} got shot. Before {victim.Health} after {victimServ.Health} "); // defaultLogger.LogMessage(15, $"{victimServ.Name} got shot. Before {victim.Health} after {victimServ.Health} "); // victim.Health = victimServ.Health; // if (victim.IsDead) // { // //OurLogger.Log($"{killerServ.Name} killed ---> {victimServ.Name}"); // defaultLogger.LogMessage(30, $"{killerServ.Name} killed ---> {victimServ.Name}"); // killer.Kills = killerServ.Kills; // victim.Deaths = victimServ.Deaths; // var evtData = new PlayerEventData() // { // Shooter = killer, // Victim = victim // }; // PlayerEventManager.Notify(PlayerEventType.KilledPlayer, evtData); // } // else // { // defaultLogger.LogMessage(15, $"{victimServ.Name} got shot. Befor "); // //OurLogger.Log($"{victimServ.Name} got shot. Befor "); // } //}); }
// ======================================================================== // =========================== MAIN ENTRY POINT =========================== // ======================================================================== public void Run() { // set up loggers using chain of responsibility pattern Console.ForegroundColor = ConsoleColor.White; defaultLogger.SetNext(importantLogger); importantLogger.SetNext(fileLogger); fileLogger.SetNext(criticalLogger); criticalLogger.SetNext(null); defaultLogger.LogMessage(60, "Loggers setup!"); // Create render window GameWindow = CreateRenderWindow(Styles.Close); Vector2f winSize = GameWindow.GetView().Size; // Load resources CreateSprites(); GameState.InitRandom(5); builder = new MapBuilder(); builder.LoadSprites(); director = new Director(builder); director.Construct(); GameState.TileMap = builder.GetResult(); // Portal creation PortalProspect portal = new PortalProspect(); Caretaker m1 = new Caretaker(); Caretaker m2 = new Caretaker(); portal.Pos = new Vector2f(3 * 64f, 45 * 64f); portal.Tex = TextureHolder.GetInstance().Get(TextureIdentifier.Portal); m1.Memento = portal.CreateMemento(); portal.Pos = new Vector2f(60 * 64f, 3 * 64f); portal.Tex = TextureHolder.GetInstance().Get(TextureIdentifier.PortalRed); m2.Memento = portal.CreateMemento(); GameState.NonCollidableRep.GetIterator().Add(portal); // Generate additional objects (destructibles, indestructibles, pickupables) SpawningManager(20, 15, 60, 20); // View MainView = GameWindow.DefaultView; ZoomedView = new View(MainView); GameWindow.SetView(ZoomedView); // weapon prototype weaponProtoype = new Pistol(mediator); // Player init CreateMainPlayer(); mediator.GetPlayerText(MainPlayer.PlayerBar); ConnectionManager connectionManager = new ConnectionManager("http://underpoweredserver.tplinkdns.com:51230/sd-server"); GameState.ConnectionManagerProxy = new Managers.Proxy.ConnectionManagerProxy(connectionManager); bool isPlayerSpawned = ForceSpawnObject(MainPlayer); if (isPlayerSpawned) { GameState.PlayerRep.GetIterator().Add(MainPlayer); GameState.PlayerRep.GetIterator().Add(SpawnFakePlayer(4000, 2000)); GameState.PlayerRep.GetIterator().Add(SpawnFakePlayer(4000, 2200)); GameState.PlayerRep.GetIterator().Add(SpawnFakePlayer(4000, 2400)); } PlayerEventManager.Subscribe(PlayerEventType.KilledPlayer, GameplayUI.KillNotifier); PlayerEventManager.Subscribe(PlayerEventType.KilledPlayer, GameplayUI.Scoreboard); var mPos = GameWindow.MapPixelToCoords(Mouse.GetPosition(GameWindow)); while (GameWindow.IsOpen) { GameWindow.Clear(); GameWindow.DispatchEvents(); if (this.HasFocus) { this.ProccesKeyboardInput(); mPos = GameWindow.MapPixelToCoords(Mouse.GetPosition(GameWindow)); } Time deltaTime = FrameClock.Restart(); if (GameState.ConnectionManagerProxy.ActivityClock.ElapsedTime.AsSeconds() > (1f / multiplayerSendRate) && GameState.ConnectionManagerProxy.IsConnected()) { GameState.ConnectionManagerProxy.ActivityClock.Restart(); SendPos(GameState.ConnectionManagerProxy.Connection); } var middlePoint = VectorUtils.GetMiddlePoint(MainPlayer.Position, mPos); MainPlayer.Heading = VectorUtils.GetAngleBetweenVectors(MainPlayer.Position, mPos); MainPlayer.LookingAtPoint = mPos; SpawnPortal(portal, m1, m2); UpdateLoop(deltaTime, mPos); lock (SFMLLock) { DrawLoop(); GameWindow.SetView(MainView); GameWindow.Draw(GameplayUI.Scoreboard); GameWindow.Draw(GameplayUI.RespawnMesage); GameWindow.Draw(GameplayUI.KillNotifier); GameWindow.Draw(GameplayUI.InGameLog); if (container.Show) { GameWindow.Draw(container.composite); } ZoomedView.Center = middlePoint; ZoomedView.Zoom(zoomView); zoomView = 1.0f; GameWindow.SetView(ZoomedView); GameWindow.Display(); } } }
public abstract void PlayerCollected(PlayerEventManager playerEvent);
private void UseConsole(Transform i_Console) { PlayerEventManager.WinGame(); }