private void Start() { baseDamageCooldown = damageCooldown; damageCooldown = 0; stats = GetComponent <Stats>(); playerEquipement = GetComponent <PlayerEquipement>(); currentHealth = stats.MaxLife; }
// Use this for initialization void Start() { _rigidbody = GetComponent <Rigidbody2D>(); _animator = GetComponent <Animator>(); playerEquipement = GetComponent <PlayerEquipement>(); SetWeapon(WeaponsManager._instance.weapons["Daguer"], playerEquipement.rightWeapon); SetWeapon(WeaponsManager._instance.weapons["Daguer"], playerEquipement.leftWeapon); playerEquipement.weaponType = WeaponType.Dagger; }