Exemple #1
0
 private void Start()
 {
     baseDamageCooldown = damageCooldown;
     damageCooldown     = 0;
     stats            = GetComponent <Stats>();
     playerEquipement = GetComponent <PlayerEquipement>();
     currentHealth    = stats.MaxLife;
 }
    // Use this for initialization
    void Start()
    {
        _rigidbody       = GetComponent <Rigidbody2D>();
        _animator        = GetComponent <Animator>();
        playerEquipement = GetComponent <PlayerEquipement>();

        SetWeapon(WeaponsManager._instance.weapons["Daguer"], playerEquipement.rightWeapon);
        SetWeapon(WeaponsManager._instance.weapons["Daguer"], playerEquipement.leftWeapon);
        playerEquipement.weaponType = WeaponType.Dagger;
    }