public override void OnStartLocalPlayer()
        {
            base.OnStartLocalPlayer();

            // Default player name
            CmdUpdateName("Player #" + (slot + 1));

            // Local player listens to the ready button
            lobbyHook.RegisterPlayerReadyHandler(SendReadyToBeginMessage);

            // Update the asociated entry for the local player
            entry.LocalPlayerSetup();
            entry.UpdateInfo();
        }