void ReadRegionData(BinaryReader reader) { // Step through region data regionDataList.Clear(); for (int i = 0; i < regionCount; i++) { PlayerEntity.RegionDataRecord regionData = new PlayerEntity.RegionDataRecord(); reader.BaseStream.Position = regionDataOffset + (i * regionDataLength); regionData.Values = new byte[29]; for (int j = 0; j < 29; j++) { regionData.Values[j] = reader.ReadByte(); } regionData.Flags = new bool[29]; for (int j = 0; j < 29; j++) { regionData.Flags[j] = reader.ReadBoolean(); } regionData.Flags2 = new bool[14]; for (int j = 0; j < 14; j++) { regionData.Flags2[j] = reader.ReadBoolean(); } regionData.PrecipitationOverride = reader.ReadByte(); regionData.SeverePunishmentFlags = reader.ReadByte(); regionData.LegalRep = reader.ReadInt16(); regionData.IDOfPersecutedTemple = reader.ReadUInt16(); regionData.PriceAdjustment = reader.ReadUInt16(); regionDataList.Add(regionData); } }
void ReadRegionData(BinaryReader reader) { // Step through region data regionDataList.Clear(); for (int i = 0; i < regionCount; i++) { PlayerEntity.RegionDataRecord regionData = new PlayerEntity.RegionDataRecord(); reader.BaseStream.Position = regionDataOffset + (i * regionDataLength); regionData.Values = new byte[29]; for (int j = 0; j < 29; j++) { regionData.Values[j] = reader.ReadByte(); } regionData.Flags = new bool[29]; for (int j = 0; j < 29; j++) { regionData.Flags[j] = reader.ReadBoolean(); } regionData.Flags2 = new bool[14]; for (int j = 0; j < 14; j++) { regionData.Flags2[j] = reader.ReadBoolean(); } reader.BaseStream.Position += 2; // unknown regionData.LegalRep = reader.ReadInt16(); regionData.Unknown = reader.ReadUInt16(); regionData.PriceAdjustment = reader.ReadUInt16(); regionDataList.Add(regionData); } }