public static void AddAlcohol() { currentAlcohol++; if (currentAlcohol > GetAlcoholLimit()) { currentAlcohol = GetAlcoholLimit(); } if (player != null) { player.PlayDrinkingSound(); } }
public static void AddAlcohol() { currentAlcohol++; if (currentAlcohol > GetAlcoholLimit()) { currentAlcohol = GetAlcoholLimit(); } if (player != null) { player.PlayDrinkingSound(); } }