void PlayerDockedOrExit(PlayerDockedEvent e) { if (e.playerDocked) { ToggleGameMenu(true); dockedMenu.transform.GetChild(1).GetComponentInChildren <Button> ().onClick.Invoke(); } }
void TargetDocked(PlayerDockedEvent e) { if (e.playerDocked) { target = null; targetLastSeen = null; } else { target = GameObject.FindGameObjectWithTag("Player"); } }