private void onPlayerExit(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player) { if (player.currentReceiver == this) { player.currentReceiver = null; } }
private void OnPlayerEnter(PlayerDetectorBehaviour detec, PlayerInteractBehaviour player) { if (m_active) { m_controller.OnDie(); } }
private void onPlayerExit(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player) { if (player.currentCollectble == this) { player.currentCollectble = null; } }
private void onPlayerEnter(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player) { if (!m_isPlugged && (player.currentCollectble == null || !player.currentCollectble.IsBeingHeld)) { player.currentCollectble = this; } }
private void onPlayerEnter(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player) { player.currentReceiver = this; }
private void OnPlayerEnter(PlayerDetectorBehaviour det, PlayerInteractBehaviour player) { endScreen.SetActive(true); player.CanMove = false; }