private void onPlayerExit(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player)
 {
     if (player.currentReceiver == this)
     {
         player.currentReceiver = null;
     }
 }
 private void OnPlayerEnter(PlayerDetectorBehaviour detec, PlayerInteractBehaviour player)
 {
     if (m_active)
     {
         m_controller.OnDie();
     }
 }
 private void onPlayerExit(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player)
 {
     if (player.currentCollectble == this)
     {
         player.currentCollectble = null;
     }
 }
 private void onPlayerEnter(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player)
 {
     if (!m_isPlugged && (player.currentCollectble == null || !player.currentCollectble.IsBeingHeld))
     {
         player.currentCollectble = this;
     }
 }
 private void onPlayerEnter(PlayerDetectorBehaviour detector, PlayerInteractBehaviour player)
 {
     player.currentReceiver = this;
 }
Exemple #6
0
 private void OnPlayerEnter(PlayerDetectorBehaviour det, PlayerInteractBehaviour player)
 {
     endScreen.SetActive(true);
     player.CanMove = false;
 }