void Start() { if (playerDetectedEvent == null) { playerDetectedEvent = new PlayerDetectedEvent(); } }
private void OnPlayerDetected(PlayerDetectedEvent e) { StopCam(); }
private void OnPlayerDetected(PlayerDetectedEvent e) { startTraversal = false; }
private void OnPlayerDetected(PlayerDetectedEvent e) { laserEnds[0].GetComponent <EnemyLaserEnd>().StopLaser(); laserEnds[1].GetComponent <EnemyLaserEnd>().StopLaser(); }
private void OnPlayerDetected(PlayerDetectedEvent e) { objectInitialized = false; }
private void OnPlayerDetectedEvent(PlayerDetectedEvent e) { restartButton.SetActive(true); }