public Player GetPlayerFromDesignator(PlayerDesignator designator) { if (designator == PlayerDesignator.Opponent) { return(Opponent); } else { return(Player); } }
public void ModifyKeyCost(PlayerDesignator designator, int total) { if (designator == PlayerDesignator.Player) { playerKeyCost += total; } else { opponentKeyCost += total; } }
public void EndTurn() { if (_activePlayer == PlayerDesignator.Player) { _activePlayer = PlayerDesignator.Opponent; } else { _activePlayer = PlayerDesignator.Opponent; } }