Exemple #1
0
 public static bool dashInputHeld(PlayerDesignations player)
 {
     if (player == PlayerDesignations.Player1)
     {
         return(Input.GetButton("P1 Dash"));
     }
     else if (player == PlayerDesignations.Player2)
     {
         return(Input.GetButton("P2 Dash"));
     }
     else
     {
         return(false);
     }
 }
Exemple #2
0
 public static bool superInputHeld(PlayerDesignations player)
 {
     if (player == PlayerDesignations.Player1)
     {
         return(Input.GetButton("P1 Super"));
     }
     else if (player == PlayerDesignations.Player2)
     {
         return(Input.GetButton("P2 Super"));
     }
     else
     {
         return(false);
     }
 }
Exemple #3
0
 public static bool attackInputHeld(PlayerDesignations player)
 {
     if (player == PlayerDesignations.Player1)
     {
         return(Input.GetButton("P1 Attack"));
     }
     else if (player == PlayerDesignations.Player2)
     {
         return(Input.GetButton("P2 Attack"));
     }
     else
     {
         return(false);
     }
 }
Exemple #4
0
 public static bool shieldInputDown(PlayerDesignations player)
 {
     if (player == PlayerDesignations.Player1)
     {
         return(Input.GetButtonDown("P1 Shield"));
     }
     else if (player == PlayerDesignations.Player2)
     {
         return(Input.GetButtonDown("P2 Shield"));
     }
     else
     {
         return(false);
     }
 }
Exemple #5
0
 //******************Deprecated research project fighting game inputs*******************
 //*************************************************************************************
 public static bool jumpInputDown(PlayerDesignations player)
 {
     if (player == PlayerDesignations.Player1)
     {
         return(Input.GetButtonDown("P1 Jump"));
     }
     else if (player == PlayerDesignations.Player2)
     {
         return(Input.GetButtonDown("P2 Jump"));
     }
     else
     {
         return(false);
     }
 }
Exemple #6
0
 //We need to refactor everything orz
 public static InputDirection getInputDirection(PlayerDesignations player)
 {
     return(Parameters.vectorToDirection(getDirection()));
 }
Exemple #7
0
 public static bool pauseInputHeld(PlayerDesignations player)
 {
     return(Input.GetButton("Pause"));
 }
Exemple #8
0
 public static bool ActionInputHeld(PlayerDesignations player)
 {
     return(Input.GetButton("Action"));
 }
Exemple #9
0
 public static bool JumpInputDown(PlayerDesignations player)
 {
     return(Input.GetButtonDown("P1 Jump"));
 }