public PlayerDeadEventObject(GameClient player, GameClient attacker) : base((int)EventTypes.PlayerDead) { this.player = player; this.attackerRole = attacker; Type = PlayerDeadEventTypes.ByRole; }
public PlayerDeadEventObject(GameClient player, Monster attacker) : base((int)EventTypes.PlayerDead) { this.player = player; this.attacker = attacker; Type = PlayerDeadEventTypes.ByMonster; }