void Awake() { Instance = this; Log.Init(Debug.Log); Dictionary <int, DishSDS> dic = StaticData.GetDic <DishSDS>(); IEnumerator <DishSDS> enumerator = dic.Values.GetEnumerator(); while (enumerator.MoveNext()) { DishSDS sds = enumerator.Current; float time = sds.prepareTime + sds.cookTime + sds.optimizeTime; if (time > MAX_TIME) { MAX_TIME = time; } } TICK_SPAN = 1.0f / CookConst.TICK_NUM_PER_SECOND; Cook_client.Init(dic, StaticData.GetDic <ResultSDS>()); client = new Cook_client(); client.Init(this); GameObject go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/playerDataUnit.prefab", null); go.transform.SetParent(mPlayerDataContainer, false); mPlayerData = go.GetComponent <PlayerDataUnit>(); mPlayerData.Init(this, true); go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/playerDataUnit.prefab", null); go.transform.SetParent(oPlayerDataContainer, false); oPlayerData = go.GetComponent <PlayerDataUnit>(); oPlayerData.Init(this, false); go = GameObjectFactory.Instance.GetGameObject("Assets/Resource/prefab/requirementContainer.prefab", null); go.transform.SetParent(requirementContainerContainer, false); requirementContainer = go.GetComponent <RequirementContainer>(); requirementContainer.Init(this, client.GetRequirement()); bg.Init(this); gameObject.SetActive(false); }