public HttpResponseMessage RegisterBattleProgress(BattleProgressRegistration progress) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); return(SaveBattleProgress(progress, playerId)); }
public HttpResponseMessage StartBattleWithRigInDb(int battleSceneId) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); SpaceshipRig rig = SpaceshipRig.RigForBattle(playerId, battleSceneId); Battle battle = null; if (rig != null) { if (rig.Id == 0) { rig.SaveData(playerId, ""); } } else { rig = SpaceshipRig.RigForBattle(playerId, battleSceneId); } battle = Battle.CreateBattle(playerId, battleSceneId, rig.Id, true); battle.Rig = rig; string serializedElement = JsonConvert.SerializeObject(battle); serializedElement = CommonFunctions.Compress(serializedElement); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetImage(int ImageId) { HttpResponseMessage response; string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); if (playerId == 0) { response = new HttpResponseMessage(HttpStatusCode.Forbidden); return(response); } Story.RebelImageToTransfer curImage = Story.RebelImageToTransfer.ImageToTransferById(ImageId); if (curImage == null) { response = new HttpResponseMessage(HttpStatusCode.NotFound); return(response); } string serializedElement = JsonConvert.SerializeObject(curImage); response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetPlayerAsset() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); PlayerAsset playerAsset = PlayerDataSql.GetPlayerAsset(playerId); string serializedElement = JsonConvert.SerializeObject(playerAsset); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetOfficerList() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); List <Crew.CrewOfficer> officers = Crew.CrewOfficer.OfficersForPlayer(playerId); string serializedElement = JsonConvert.SerializeObject(officers); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetPlayerModules() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); List <ShipModule> modules = ShipModule.PlayerModules(playerId); string serializedElement = JsonConvert.SerializeObject(modules); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage UpdateOfficerSkillsets(Crew.OfficerExperience officerExperience) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); //Внимание! Данные залетают в базу без какой-либо проверки. officerExperience.SaveData(); var response = new HttpResponseMessage(HttpStatusCode.OK); return(response); }
public HttpResponseMessage BattleSceneList() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); List <Battle> playerBattles = Battle.BattlesForPlayer(playerId, true); string serializedElement = JsonConvert.SerializeObject(playerBattles); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetPlayerResources() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); PlayerResources playerResources = new PlayerResources(); playerResources.LoadData(PlayerResources.StorageType.MainWarehouse, 0, playerId); string serializedElement = JsonConvert.SerializeObject(playerResources); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage RigForBattle(int BattleSceneId) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); var rig = SpaceshipRig.RigForBattle(playerId, BattleSceneId); string serializedElement = JsonConvert.SerializeObject(rig); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage RegisterRigCompleted(SpaceshipRig rig) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); if (rig != null) { rig.SaveData(playerId, ""); } var response = new HttpResponseMessage(HttpStatusCode.OK); return(response); }
public HttpResponseMessage RegisterOfficerChanges(Crew.CrewOfficer officer) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); string statsEditingResult = Crew.CrewOfficer.RegisterOfficerStatsChanged(playerId, officer); if (string.IsNullOrEmpty(statsEditingResult)) { var response = new HttpResponseMessage(HttpStatusCode.OK); return(response); } else { var response = new HttpResponseMessage(HttpStatusCode.BadRequest); response.ReasonPhrase = statsEditingResult; return(response); } }
public HttpResponseMessage RegisterBattleCompleted(BattleProgressRegistration progress) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); var response = SaveBattleProgress(progress, playerId); if (!response.IsSuccessStatusCode) { return(response); } Battle currentBattle = Battle.BattleByCode(progress.BattleCode); currentBattle.RegisterBattleCompleted(progress); return(response); }
public HttpResponseMessage ContinueBattle(int battleSceneId) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); Battle battle = Battle.BattleByTypeId(playerId, battleSceneId); BattleScene tBattle = new BattleScene(BattleSceneType.SceneById(battleSceneId)); battle.battleScene = new UnityBattleScene(tBattle); battle.Rig = SpaceshipRig.RigById(battle.RigId); string serializedElement = JsonConvert.SerializeObject(battle); serializedElement = CommonFunctions.Compress(serializedElement); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }