public void previewCharacter(PlayerData.Character prCharacter) { // UI Detail characterName.GetComponent <Text>().text = prCharacter.GetCharacterName(); characterMoney.GetComponent <Text>().text = prCharacter.GetMoney() + ""; string detail = ToThaiJob(prCharacter.GetJob()) + "\r\n" + prCharacter.GetLevel() + "\r\n" + prCharacter.GetHP() + "/" + prCharacter.GetMaxHP() + "\r\n" + prCharacter.GetSP() + "/" + prCharacter.GetMaxSP() + "\r\n" + prCharacter.GetEXP() + "\r\n" + prCharacter.GetATK() + "\r\n" + prCharacter.GetDEF() + "\r\n"; characterDetail.GetComponent <Text>().text = detail; // Active preview character transform.GetChild(2).gameObject.SetActive(true); PlayerAnimation pa = transform.GetChild(2).GetComponent <PlayerAnimation>(); pa.genderData = prCharacter.GetGender(); pa.jobData = prCharacter.GetJob(); pa.hairData = prCharacter.GetHeadEquipment(); pa.clothData = prCharacter.GetBodyEquipment(); pa.shoeData = pa.clothData; selectCharacter = prCharacter; //Detail uiChoose.transform.GetChild(1).gameObject.SetActive(true); //Confirm button uiChoose.transform.GetChild(2).gameObject.SetActive(true); //Create button uiChoose.transform.GetChild(3).gameObject.SetActive(false); //Delete button //uiChoose.transform.GetChild(4).gameObject.SetActive(true); }
// 21017 public void ReceiveCharacterCreated(PlayerData.Character character) { PlayerData pd = mainController.gameObject.GetComponent <PlayerData>(); pd.AddCharacter(character); //notification > Create success Popup.Instance.showPopup("การสร้างตัวละคร", "สร้างตัวละครสำเร็จ !"); // Move camera to Choose Character GameObject sam = GameObject.Find("Screen Action Manager"); sam.GetComponent <Animator>().Play("goChooseCharacter"); // Set preview Character sam.transform.GetChild(0).GetComponent <ChooseCharacter>().previewCharacter(character); }
// 21017 private void RecvCharacterCreateSuccess(int packet_id, PacketReader pr) { string name = pr.ReadString(); PlayerData.Character character = new PlayerData.Character(name); // Status string gender = pr.ReadString(); string job = pr.ReadString(); int level = pr.ReadInt8(); int exp = pr.ReadInt32(); int hp = pr.ReadInt32(); int sp = pr.ReadInt32(); int maxEXP = pr.ReadInt32(); int maxHp = pr.ReadInt32(); int maxSp = pr.ReadInt32(); int atk = pr.ReadInt32(); int def = pr.ReadInt32(); character.SetStatus(gender, job, level, exp, hp, sp, maxEXP, maxHp, maxSp, atk, def); // Equipment string headEquipment = pr.ReadString(); string bodyEquipment = pr.ReadString(); string weaponEquipment = pr.ReadString(); character.SetEquipment(headEquipment, bodyEquipment, weaponEquipment); // Location string currentMap = pr.ReadString(); float positionX = pr.ReadFloat(); float positionY = pr.ReadFloat(); character.SetLocation(currentMap, positionX, positionY); // Inventory int money = pr.ReadInt32(); character.SetMoney(money); /*Debug.Log("Character name : " + name); * Debug.Log("Job : " + job + ", Lvl." + level + " EXP." + exp); * Debug.Log("HP : " + hp + "/" + maxHp + ", SP : " + sp +"/"+maxSp ); * Debug.Log("Attack : " + atk + " , Defense : " + def); * Debug.Log("[Equipment] Head : " + headEquipment + ", Body : "+bodyEquipment+", Weapon : "+weaponEquipment); * Debug.Log("[Location] Map : " + currentMap + " X : " + positionX + " Y : " + positionY); * Debug.Log("Inventory"); * Debug.Log("Gold : " + gold); * Debug.Log("Item [" + itemAmount + "]");*/ DGTRemote.GetInstance().ReceiveCharacterCreated(character); }
// 21014 private void RecvAccountData(int packet_id, PacketReader pr) { int accountId = pr.ReadInt32(); Debug.Log("Recieve Account Data id : " + accountId); int characterAmount = pr.ReadInt8(); PlayerData.Character[] characters = null; if (characterAmount > 0) { characters = new PlayerData.Character[characterAmount]; for (int i = 0; i < characterAmount; i++) // for each character { string name = pr.ReadString(); characters[i] = new PlayerData.Character(name); // Status string gender = pr.ReadString(); string job = pr.ReadString(); int level = pr.ReadInt8(); int exp = pr.ReadInt32(); int hp = pr.ReadInt32(); int sp = pr.ReadInt32(); int maxEXP = pr.ReadInt32(); int maxHp = pr.ReadInt32(); int maxSp = pr.ReadInt32(); int atk = pr.ReadInt32(); int def = pr.ReadInt32(); characters[i].SetStatus(gender, job, level, exp, hp, sp, maxEXP, maxHp, maxSp, atk, def); // Equipment string headEquipment = pr.ReadString(); string bodyEquipment = pr.ReadString(); string weaponEquipment = pr.ReadString(); characters[i].SetEquipment(headEquipment, bodyEquipment, weaponEquipment); // Location string currentMap = pr.ReadString(); float positionX = pr.ReadFloat(); float positionY = pr.ReadFloat(); characters[i].SetLocation(currentMap, positionX, positionY); // Inventory int money = pr.ReadInt32(); characters[i].SetMoney(money); int itemAmount = pr.ReadInt8(); /*Debug.Log("Character name : " + name); * Debug.Log("Job : " + job + ", Lvl." + level + " EXP." + exp); * Debug.Log("HP : " + hp + "/" + maxHp + ", SP : " + sp +"/"+maxSp ); * Debug.Log("Attack : " + atk + " , Defense : " + def); * Debug.Log("[Equipment] Head : " + headEquipment + ", Body : "+bodyEquipment+", Weapon : "+weaponEquipment); * Debug.Log("[Location] Map : " + currentMap + " X : " + positionX + " Y : " + positionY); * Debug.Log("Inventory"); * Debug.Log("Gold : " + gold); * Debug.Log("Item [" + itemAmount + "]");*/ /* Receive Item*/ if (itemAmount > 0) { for (int j = 0; j < itemAmount; j++) { int itemId = pr.ReadInt32(); int amount = pr.ReadInt16(); //Debug.Log("Item id : " + itemId + ", " + amount + "ea"); characters[i].ListItemToInventoryList(itemId, amount); } } else { //Debug.Log("No item in inventory"); } // QUEST int questSuccessAmount = pr.ReadUInt16(); Debug.Log("Quest Success : " + questSuccessAmount); if (questSuccessAmount > 0) { for (int j = 0; j < questSuccessAmount; j++) { characters[i].AddQuestSuccessList(pr.ReadUInt16()); } } int questProcessAmount = pr.ReadUInt16(); if (questProcessAmount > 0) { for (int j = 0; j < questProcessAmount; j++) { characters[i].AddQuestProcessList(pr.ReadUInt16(), pr.ReadUInt16()); } } // Checkin int checkinAmount = pr.ReadUInt8(); if (checkinAmount > 0) { for (int j = 0; j < checkinAmount; j++) { characters[i].AddCheckinList(pr.ReadUInt8(), pr.ReadString()); } } } // Done character DGTRemote.GetInstance().ReceiveAccountData(accountId, characters); } else { DGTRemote.GetInstance().ReceiveAccountData(accountId, null); } }