private Animator anim; // Reference to the Animator on the player void Awake () { // Setting up references. playerControltest3d = GetComponent<PlayerControltest3d>(); //healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>(); anim = GetComponent<Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). //healthScale = healthBar.transform.localScale; }
private Animator anim; // Reference to the Animator on the player void Awake() { // Setting up references. playerControltest3d = GetComponent <PlayerControltest3d>(); //healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>(); anim = GetComponent <Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). //healthScale = healthBar.transform.localScale; }
void Awake() { // Setting up the references. //anim = transform.root.gameObject.GetComponent<Animator>(); playerCtrl = transform.root.GetComponent <PlayerControltest3d>(); }
void Awake() { playerCtrl = transform.root.GetComponent <PlayerControltest3d>(); }
void Awake() { // Setting up the references. //anim = transform.root.gameObject.GetComponent<Animator>(); playerCtrl = transform.root.GetComponent<PlayerControltest3d>(); }
void Awake() { playerCtrl = transform.root.GetComponent<PlayerControltest3d>(); }