private Animator anim;						// Reference to the Animator on the player


	void Awake ()
	{
		// Setting up references.
		playerControltest3d = GetComponent<PlayerControltest3d>();
		//healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>();
		anim = GetComponent<Animator>();

		// Getting the intial scale of the healthbar (whilst the player has full health).
		//healthScale = healthBar.transform.localScale;
	}
    private Animator anim;                                      // Reference to the Animator on the player


    void Awake()
    {
        // Setting up references.
        playerControltest3d = GetComponent <PlayerControltest3d>();
        //healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>();
        anim = GetComponent <Animator>();

        // Getting the intial scale of the healthbar (whilst the player has full health).
        //healthScale = healthBar.transform.localScale;
    }
 void Awake()
 {
     // Setting up the references.
     //anim = transform.root.gameObject.GetComponent<Animator>();
     playerCtrl = transform.root.GetComponent <PlayerControltest3d>();
 }
Exemple #4
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 void Awake()
 {
     playerCtrl = transform.root.GetComponent <PlayerControltest3d>();
 }
	void Awake()
	{
		// Setting up the references.
		//anim = transform.root.gameObject.GetComponent<Animator>();
		playerCtrl = transform.root.GetComponent<PlayerControltest3d>();
	}
Exemple #6
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	void Awake()
	{
		playerCtrl = transform.root.GetComponent<PlayerControltest3d>();
	}