private void Start()
    {
        player          = FlameKeeper.Get().levelController.GetPlayer();
        particleSystems = new List <ParticleSystem>(GetComponentsInChildren <ParticleSystem>());

        WhiteOutBehaviour whiteOutBehaviour = whiteOutAnimator.GetBehaviour <WhiteOutBehaviour>();

        whiteOutBehaviour.totemController = this;

        WhiteInBehaviour whiteInBehaviour = whiteOutAnimator.GetBehaviour <WhiteInBehaviour>();

        whiteInBehaviour.totemController = this;

        if (startWhite)
        {
            whiteOutAnimator.SetBool("StartWhite", true);
            whiteOutAnimator.SetBool("WhiteIn", false);
            whiteOutAnimator.SetBool("WhiteOut", true);

            player.DisableInput();

            if (!FlameKeeper.Get().levelController.CutscenesDisabled() && startingCutscene != null && startingCamera != null)
            {
                startingCamera.Priority = 100; // Start on the cutscene camera, but don't play it just yet
            }
        }

        foreach (ParticleSystem particleSystem in particleSystems)
        {
            particleSystem.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
        }
    }
Exemple #2
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 private void Start()
 {
     player           = FlameKeeper.Get().levelController.GetPlayer();
     targetRotation   = Quaternion.identity;
     startingPosition = this.transform.position;
     targetPosition   = this.transform.position;
 }
    IEnumerator Freeze()
    {
        yield return(new WaitForSeconds(0.1f));

        player = FlameKeeper.Get().levelController.GetPlayer();
        player.DisableInput();
        yield return(new WaitForSeconds(duration));

        player.EnableInput();
    }
    private void Update()
    {
        PlayerControllerSimple player = FlameKeeper.Get().levelController.GetPlayer();
        float playerZ = player.transform.position.z;
        float t       = Mathf.Clamp((playerZ - startingZValue) / (endingZValue - startingZValue), 0.0f, 1.0f);
        float depth   = Mathf.Lerp(startingCameraDepth, endingCameraDepth, t);
        float height  = Mathf.Lerp(startingCameraHeight, endingCameraHeight, t);

        levelCamera.transform.localPosition = new Vector3(levelCamera.transform.localPosition.x, height, depth);
        pedestalSpotlight.intensity         = Mathf.Lerp(startingSpotlightIntensity, endingSpotlightIntensity, t);
    }
    void Start()
    {
        shouldTransitionIn = !FlameKeeper.Get().levelController.CutscenesDisabled();
        player             = FlameKeeper.Get().levelController.GetPlayer();

        TutorialFadeStateBehaviour tutorialFadeBehaviour = fadeInAnimator.GetBehaviour <TutorialFadeStateBehaviour>();

        tutorialFadeBehaviour.tutorialTransition = this;

        if (!shouldTransitionIn)
        {
            overlayImage.color = Color.clear;
            fadeInAnimator.SetBool("Skip", true);
        }
        else
        {
            overlayImage.color = Color.black;
            player.DisableInput();
            startingCamera.Priority = 100; // Start on the cutscene camera, but don't play it just yet
            fadeInAnimator.SetBool("Start", true);
        }
    }
    /// <summary>
    /// Assign gameobject references and initialize variables
    /// </summary>
    private void Start()
    {
        currentLevel    = startLevel;
        currentOrbitals = startLevel;
        pointLightController.Setup(this);
        player = FlameKeeper.Get().levelController.GetPlayer();

        // Check to see if the pedestal is set up correctly
        if (orbitalTargets.Count != maxLevel)
        {
            Debug.LogWarning("Not enough orbital targets set for " + this);
        }

        if (emitters.Count != maxLevel)
        {
            Debug.LogWarning("Not enough emitters set for " + this);
        }

        if (currentLevel > 0)
        {
            activated = true;
            ActivatePedestal();
        }

        if (emitters.Count > 0)
        {
            emissionColor = emitters[0].materials[1].color;
        }

        foreach (MeshRenderer ren in emitters)
        {
            emissionColorLerpTimes.Add(0.0f);
        }

        audioController = (GameObject)Instantiate(Resources.Load("audioController"), this.transform.position, this.transform.rotation);
        audioController.transform.SetParent(this.transform);

        flameParticleSystems = GetParticleSystems();
    }
Exemple #7
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 void Start()
 {
     played = false;
     player = FlameKeeper.Get().levelController.GetPlayer();
 }
Exemple #8
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    private void Start()
    {
        player = FlameKeeper.Get().levelController.GetPlayer();

        startingRotation = this.transform.rotation;
    }