// Use this for initialization void Start() { //Debug.Log ("111"); flag = false; skillImg = GetComponent <Image> (); playerController = player.GetComponent <PlayerController3> (); }
// Use this for initialization void Start() { playerController = FindObjectOfType<PlayerController3>(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; lightTriggers = GameObject.FindObjectsOfType<LightTrigger>(); print ("light trigger count" + lightTriggers.Length); pController = player.GetComponent<PlayerController3>(); }