// Use this for initialization void Start () { stamina = maxStamina; pc = this.gameObject.GetComponent<PlayerControler>(); pa = this.gameObject.GetComponent<PlayerAttack>(); anim = this.gameObject.GetComponent<Animator>(); }
private void OnTriggerEnter2D(Collider2D element) { if (element.tag == "Player") { PlayerControler.GetInstance().KillPlayer(); } }
private void Awake() { instance = this; terrainGenerator.GenerateSpawn(); playerControler = GeneratePlayer(); chunkManager = new ChunkManager(ringWidth); }
// Use this for initialization void Start() { player = GameObject.Find("player").GetComponent <PlayerControler> (); rb = this.GetComponent <Rigidbody2D> (); col = this.GetComponent <BoxCollider2D> (); bgHeight = col.size.y; }
void OnTriggerEnter2D(Collider2D coll) { if (coll.transform.CompareTag("Wall")) { Destroy(gameObject); Explosion(); } //if (coll.transform.CompareTag("Block")) //{ // Destroy(coll.transform.gameObject); // Destroy(gameObject); //} if (coll.transform.CompareTag("Enemy")) { EnemyControl enemy = coll.transform.GetComponent <EnemyControl>(); enemy.HP -= damage; Destroy(gameObject); Explosion(); } if (coll.transform.CompareTag("Player")) { PlayerControler player = coll.transform.GetComponent <PlayerControler>(); player.HP -= damage; Destroy(gameObject); Explosion(); } if (coll.transform.CompareTag("Base")) { Destroy(gameObject); Explosion(); GameControl.Base_HP -= damage; } }
// Update is called once per frame void Update() { PlayerControler pyf = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControler> (); MovementSpeed = pyf.MovementSpeed; vivo = pyf.vivo; if (vivo) { if (Input.GetKeyDown("space")) { GameObject.FindGameObjectWithTag("Player").SendMessage("Disparado"); } if (Input.GetKeyDown("s")) { _transform.position = transform.position - Vector3.up * MovementSpeed; _transform.rotation = Quaternion.Euler(0, 0, 180); } else if (Input.GetKeyDown("w")) { _transform.position = transform.position - Vector3.down * MovementSpeed; _transform.rotation = Quaternion.Euler(0, 0, 0); } else if (Input.GetKeyDown("d")) { _transform.position = transform.position - Vector3.left * MovementSpeed; _transform.rotation = Quaternion.Euler(0, 0, 270); } else if (Input.GetKeyDown("a")) { _transform.position = transform.position - Vector3.right * MovementSpeed; _transform.rotation = Quaternion.Euler(0, 0, 90); } } }
// Use this for initialization void Awake () { instance = this; thisCamera = GetComponent<Camera>(); player = FindObjectOfType<PlayerControler>(); offset = transform.forward * -10; transform.position = offset + player.transform.position; }
// Use this for initialization void Start() { playerControler = FindObjectOfType <PlayerControler>(); player = playerControler.gameObject; enemyRigidbody2D = gameObject.GetComponent <Rigidbody2D>(); levelControl = FindObjectOfType <LevelControl>(); }
private void PlayerControler_onPlayerCreated(PlayerControler p) { p.onJump += Player_OnJump; p.onCoinsLost += Player_OnHit; p.onHitGround += Player_Land; p.onShoot += P_onShoot; }
private void Collecting(bool collect) { if (collect == true) { if (player == null || Object.ReferenceEquals(latestPlayer, player)) { for (int i = 0; i < GameManager.Instance.Players.Length; i++) { if (playerID == GameManager.Instance.Players[i].netId) { player = GameManager.Instance.Players[i]; } } } this.transform.parent = player.gameObject.transform; player.DotRenderer.enabled = false; player.Weed = this; player.HasWeed = true; if (player.isLocalPlayer && player.Character is Dealer) player.CmdAddPoints(GameManager.Instance.PointsForCollectingWeed); this.meshRenderer.enabled = false; latestPlayer = player; } }
private void OnTriggerEnter(Collider other) { Debug.Log(transform.position); if (arrived) { return; } if (other.CompareTag("Player")) { arrived = true; PlayerControler pl = other.GetComponent <PlayerControler>(); pl.HidePlayer(); Destination.SetArrived(); var dest = Destination.transform.localPosition; dest.x += DirectionToVector().x; dest.y = Destination.transform.position.y; dest.z += DirectionToVector().y; other.transform.DOLocalMove(dest, 1f).SetEase(GameManager.Instance.CameraCurve); CubeRotator.Instance.Rotate(DirectionToVector()); CubeRotator.Instance.unityEvent.AddListener(() => { Destination.Spawn(other.gameObject); pl.ShowPlayer(0.6f); }); } }
private void Update() { Debug.Log(gameStatus); if (players.Count == maxPlayers) { LookingForOthers.SetActive(false); } if (players.Count == maxPlayers && gameStatus == GameStatus.notStart) { bool gameReady = true; foreach (GameObject player in players) { if (!player.GetComponent <PlayerControler>().playerReady) { gameReady = false; } } if (gameReady) { WaitForOthers.SetActive(false); gameStatus = GameStatus.start; } } if (gameStatus == GameStatus.endTurn) { if (Time.time > timer) { for (int i = 0; i < players.Count; i++) { PlayerControler player = players[i].GetComponent <PlayerControler>(); if (!player.alive) { UIManager.Instance.RpcSetPlayerLive(player.playerLives, player.Id); players[i].GetComponent <PlayerControler>().RpcResetPlayer(); } } gameStatus = GameStatus.start; } } if (gameStatus == GameStatus.endGame) { foreach (GameObject player in players) { player.GetComponent <PlayerControler>().RpcUpdatePlayerScreen(); } } if (gameStatus == GameStatus.endGame && timer < Time.time) { Debug.Log("Rdy to reset"); gameStatus = GameStatus.start; CmdResetGame(); } }
// Use this for initialization void Start() { PlayerChar = GetComponent <PlayerControler> (); //Find Current Instance of the player script //PlayerChar = GetComponent<PlayerControler>(); //PlayerChar = FindObjectOfType(typeof(PlayerControler)); //CurrentHealth = PlayerChar }
// Use this for initialization void Start() { _player = GameObject.FindGameObjectWithTag("Player"); _playerStartPos = _player.transform.position; _playerSpeed = _player.GetComponent <PlayerControler>(); _playerStartSpeed = _playerSpeed.Speed; _score = GameObject.FindGameObjectWithTag("Score").GetComponent <Text>(); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerControler>(); zombieHealth = GetComponent <ZombieScript>(); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); }
// Start is called before the first frame update void Start() { playerControler = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControler>(); if (playerControler == null) { Debug.Log("Cant find gamecontroller"); } }
private bool PlayerTurn; //プレイヤの正逆 // Start is called before the first frame update void Start() { //プレイヤコントローラを取る PLCon = GameObject.FindWithTag("Player").GetComponent <PlayerControler>(); //FillOriginを設定 UI_Sand[0].fillOrigin = UI_Sand[1].fillOrigin = (int)Image.OriginVertical.Bottom; }
// Use this for initialization void Awake() { selfMotion = gameObject.transform; ballLink = GameObject.FindGameObjectWithTag("Master").GetComponent <RoundStarter>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControler>(); bounce = gameObject.GetComponent <AudioSource>(); deltaY = (upperBound - lowerBound); }
void Update() { if (GameManager.GetInstance().currentGameState == GameState.GameOver) { coinsLabel.text = GameManager.GetInstance().GetCollectedCoins().ToString(); distanceLabel.text = PlayerControler.GetInstance().GetDistance().ToString(); } }
public void Restart() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); PlayerControler.SetDefaultControls(); GamePaused.SetActive(false); GamePanel.SetActive(true); }
/// <summary> /// Trigerred when the player has entered a room /// </summary> private void PlayerHasEnteredRoom(PlayerControler playerControler, RoomData room) { if (playerControler.playerId == playerId) { currentRoom = room; SetFootstepsAudioClip(); } }
/// <summary> /// Trigerred when the player has exited a room /// </summary> private void PlayerHasExitedRoom(PlayerControler playerControler, RoomData exitedRoom, RoomData remainingRoom) { if (playerControler.playerId == playerId) { currentRoom = remainingRoom; SetFootstepsAudioClip(); } }
public void shopset(string IDs) { player = GameObject.Find(IDs); Character = player.transform.FindChild("Character" + IDs).gameObject; PlayerControler = Character.GetComponent <PlayerControler>(); Inventory = GameObject.Find("Inventory").gameObject; inventory = Inventory.GetComponent <Inventory>(); }
// Use this for initialization void Start() { player = GameObject.Find("BB8").gameObject; door = this.transform.Find("door").gameObject; posClose = door.transform.position; posOpen = posClose + new Vector3(0, offset, 0); playerControler = (PlayerControler)player.GetComponent(typeof(PlayerControler)); }
void Start() { rb = GetComponent <Rigidbody2D>(); target = GameObject.FindObjectOfType <PlayerControler>(); moveDirection = (target.transform.position - transform.position).normalized * moveSpeed; rb.velocity = new Vector2(moveDirection.x, moveDirection.y); Destroy(gameObject, 3f); }
// Use this for initialization void Start() { stamina = maxStamina; pc = this.gameObject.GetComponent<PlayerControler>(); pa = this.gameObject.GetComponent<PlayerAttack>(); anim = this.gameObject.GetComponent<Animator>(); }
void Start() { gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); pc = FindObjectOfType <PlayerControler>(); col = GetComponent <SphereCollider>(); audioSource = GetComponent <AudioSource>(); text.SetActive(false); }
// Start is called before the first frame update void Start() { //InvokeRepeating("SpawnRandomAnimals", startDelay, spawnInterval); PlayerContorlerScript = GameObject.Find("Player").GetComponent <PlayerControler>(); Invoke("SpawnRandomAnimal", (Random.Range(repeatRateMin, repeatRateMax))); }
// Use this for initialization void Awake() { playerDrone = GetComponent <AudioSource>(); playerLink = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControler>(); //deltaPitch = (highPitch - lowPitch) / 2; //basePitch = deltaPitch + lowPitch; maxDisplacement = playerLink.upperBound; }
void Start() { player = FindObjectOfType<PlayerControler> (); if (player.transform.localScale.x < 0) { speed = -speed; } }
public bool HandleRaycast(PlayerControler callingController) { if (Input.GetMouseButtonDown(0)) { Pickup(callingController.gameObject); GetCursorType(); } return(true); }
// Use this for initialization void Awake() { AlignedSound = GetComponent <AudioSource>(); ballLink = GameObject.FindGameObjectWithTag("Master").GetComponent <RoundStarter>(); playerLink = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControler>(); alignmentBuffer *= alignmentBuffer; falloffBuffer *= falloffBuffer; maxVolume = AlignedSound.volume; }
private void Start() { if (player == null) { player = GameObject.FindWithTag("Player"); } controler = player.GetComponent <PlayerControler>(); }
public void SetupStats(string _IDs) { if (Player == null) { Player = GameObject.Find(_IDs); Character = Player.transform.FindChild("Character" + _IDs).gameObject; PlayerControler = Character.GetComponent <PlayerControler>(); } }
void Start() { PlayerControler pc = FindObjectOfType <PlayerControler>(); if (pc != null) { player = pc.transform; } }
void Start() { ri = playerAni.GetComponent<Rigidbody2D>(); rayMask = 1 << LayerMask.NameToLayer("Ground"); if (!back) back = FindObjectOfType<BackgroundControler>(); if (!playerControler) playerControler = FindObjectOfType<PlayerControler>(); enabled = false; }
void Start() { GameObject PlayerComponent = GameObject.FindWithTag("Player") ; //JESLI SZUKANIE SIE POWIODLO TO PRZYPISUJEMY COMPONENT DO OBIEKTU if( PlayerComponent != null ) { player = PlayerComponent.GetComponent<PlayerControler>() ; } //JESLI NIE ZNALEZLISMY LUB PRZYPISANIE SIE NIE POWIODLO WYSWIETLAMY TEKST if(player == null) { Debug.Log( " can't find Player PlayerControler " ) ; } }
void Start() { playercontroler = GetComponentInParent<PlayerControler>(); if (playercontroler != null) { if (!playercontroler.isLocalPlayer) { GetComponent<AudioListener>().enabled = false; this.enabled = false; } } rigidbody = GetComponent<Rigidbody>(); if (rigidbody) rigidbody.freezeRotation = true; }
private void FindPlayers() { players = NetworkManager.FindObjectsOfType<PlayerControler>(); GameManager.Instance.Players = players; if (players.Length > latestPlayerCount) { if (gotData == false) { gotData = true; player = GameManager.Instance.GetLocalPlayer(); if (GameManager.Instance.RoundCount == 1 && player.isServer) { player.CmdSetCharacter(1); player.CmdSetWasDealer(true); hasDealer = true; } } if (hasDealer == false && player.isServer) { foreach (var p in players) { if (p.WasDealer == false) { eventualDealers.Add(p); } } if (eventualDealers.Count > 0) { int rndPlayer = Random.Range(0, eventualDealers.Count); eventualDealers[rndPlayer].CmdSetCharacter(1); eventualDealers[rndPlayer].CmdSetWasDealer(true); } } } latestPlayerCount = players.Length; }
void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "Cop" || collider.gameObject.tag == "Dealer" && Collected == false) { if (player != null && latestPlayer != null) { player = collider.gameObject.GetComponent<PlayerControler>(); if (!Object.ReferenceEquals(player, latestPlayer)) { for (int i = 0; i < GameManager.Instance.Players.Length; i++) { if (Object.ReferenceEquals(player, GameManager.Instance.Players[i])) { CmdUpdatePlayerNI(GameManager.Instance.Players[i].netId); } } collecting = true; } } else { player = collider.gameObject.GetComponent<PlayerControler>(); for (int i = 0; i < GameManager.Instance.Players.Length; i++) { if (Object.ReferenceEquals(player, GameManager.Instance.Players[i])) { CmdUpdatePlayerNI(GameManager.Instance.Players[i].netId); } } collecting = true; } } }
private void PlayerControler_onPlayerDestoryed(PlayerControler p) { p.onJump -= Player_OnJump; p.onCoinsLost -= Player_OnHit; p.onHitGround -= Player_Land; }
// Use this for initialization void Start() { playerControler = GameObject.FindWithTag ("Player").GetComponent<PlayerControler> (); }
private void PlayerControler_onPlayerCreated(PlayerControler p) { PlayerExists = true; }
private void PlayerControler_onPlayerDestoryed(PlayerControler p) { PlayerExists = false; }
private void PlayerControler_onPlayerCreated(PlayerControler p) { p.onBossBattleAttack += P_onBossBattleAttack; }
// Use this for initialization void Start () { pc = this.gameObject.GetComponent<PlayerControler>(); pg = this.gameObject.GetComponent<PlayerGrab>(); anim = this.gameObject.GetComponent<Animator>(); }
void PlayerDestoryed(PlayerControler p) { p.onJump -= PlayerControler_onJump; p.onShoot -= PlayerControler_onShoot; p.onHitGround -= PlayerControler_onHitGround; }
void Start() { this.PlayerControler = GetComponent<PlayerControler>(); Inventory = new Inventory(); maxItemCount = 5; }
// Use this for initialization void Start() { player = FindObjectOfType<PlayerControler> (); }
public void OnDestroy() { dropTable = null; audioControler = null; uiControler = null; playerControler = null; inputManager = null; _instance = null; _stageControler = null; _Destroyed = true; }
void SetStatics() { if (_inputManager && !inputManager) inputManager = _inputManager; if (!_instance) _instance = this; if (_playerControler && !playerControler) playerControler = _playerControler; if (_UIControler && !uiControler) uiControler = _UIControler; if (_AudioControler && !audioControler) audioControler = _AudioControler; if (_DropTable && !dropTable) dropTable = _DropTable; if (_optionsMenu && !optionsMenu) optionsMenu = _optionsMenu; if (_UICamera && !UICamera) UICamera = _UICamera; if (_TutorialControler && !TutorialControler) TutorialControler = _TutorialControler; }
void onPlayerCreated(PlayerControler p) { if (_playerControler == null) _playerControler = p; }
// Use this for initialization void Start() { GameObject go; // Initialize the static reference to this PersonBrain.lvlManager = this; personsInUse = new List<Transform>(); personsRecycled = new List<Transform>(); bgInUse = new List<Transform>(); bgRecycled = new List<Transform>(); // Spawn player player = Instantiate(playerPrefab); plCtrl = player.GetComponent<PlayerControler>(); go = GameObject.Find("MainAudioController"); if (go != null) { sc = go.GetComponent<SoundController>(); if (sc != null) { audSrc = go.GetComponent<AudioSource>(); } } startLevel(curLevel); }
private void Spectate() { if (isLocalPlayer) Instantiate(Spectator); if (Character is Dealer) GameManager.Instance.ResetRound(); else { int deadCops = 0; int cops = 0; foreach (var player in GameManager.Instance.Players) { if (player.tag == "Cop") cops++; if (player.tag == "Cop" && player.died) deadCops++; else if(player.tag == "Dealer") dealer = player; } if (deadCops == cops) { if (dealer.isLocalPlayer) dealer.CmdAddPoints(GameManager.Instance.PointsForKillingCops); GameManager.Instance.ResetRound(); } else this.gameObject.SetActive(false); } }
private void Die(PlayerControler enemy) { if (Weed != null) Weed.CmdDrop(); if (this.Character is Dealer) enemy.CmdAddPoints(GameManager.Instance.PointsForKillingDealer); CmdSetDying(true); }
private void PlayerControler_onPlayerCreated(PlayerControler p) { p.onDeath += Player_onDeath; p.onEnergyZero += Player_onEnergyZero; p.onCoinPickup += P_onCoinPickup; p.onCoinsLost += P_onCoinsLost; }
void onPlayerDestoryed(PlayerControler p) { if (_playerControler != p) return; _playerControler = null; playerControler = null; }
void PlayerCreated(PlayerControler p) { p.onJump += PlayerControler_onJump; p.onShoot += PlayerControler_onShoot; p.onHitGround += PlayerControler_onHitGround; }
public void DeductHealth(int damage, PlayerControler enemy) { var totalDmg = (damage - this.Amor); if (totalDmg < 0) totalDmg = 0; this.Health -= totalDmg; if (Health <= 0) this.Die(enemy); }