private void InitializePlayerControls(PlayerControlConfig playerControlConfig)
 {
     _downKey                   = playerControlConfig.DownKey;
     _leftKey                   = playerControlConfig.LeftKey;
     _rightKey                  = playerControlConfig.RightKey;
     _rotateClockwiseKey        = playerControlConfig.RotateClockwiseKey;
     _rotateCounterClockwiseKey = playerControlConfig.RotateCounterClockwiseKey;
 }
        public PlayerInputController(Board board, PlayerControlConfig playerControlConfig)
        {
            _board = board;

            InitializePlayerControls(playerControlConfig);
        }