private void start(FightRoomModel value) { room = value; int myTeam = -1; foreach (AbsFightModel item in value.teamOne) { if (item.id == GameData.user.id) { myTeam = item.team; } } if (myTeam == -1) { foreach (AbsFightModel item in value.teamTwo) { if (item.id == GameData.user.id) { myTeam = item.team; } } } foreach (AbsFightModel item in value.teamOne) { GameObject go; if (item.type == ModelType.HUMAN) { go = (GameObject)Instantiate(Resources.Load <GameObject>("prefab/Player/" + item.code), startPosition.position + new Vector3(Random.Range(0.5f, 1.5f), 0, Random.Range(0.5f, 1.5f)), startPosition.rotation); PlayerCon pc = go.GetComponent <PlayerCon>(); pc.init((FightPlayerModel)item, myTeam); } else { go = (GameObject)Instantiate(Resources.Load <GameObject>("prefab/build/1_" + item.code), positions[item.code - 1].position, positions[item.code - 1].rotation); } this.models.Add(item.id, go); if (item.id == GameData.user.id) { FightScene.instance.initView((FightPlayerModel)item, go); FightScene.instance.lookAt(); } } foreach (AbsFightModel item in value.teamTwo) { GameObject go; if (item.type == ModelType.HUMAN) { go = (GameObject)Instantiate(Resources.Load <GameObject>("prefab/Player/" + item.code), startPosition1.position + new Vector3(Random.Range(5, 15), 0, Random.Range(5, 15)), startPosition1.rotation); PlayerCon pc = go.GetComponent <PlayerCon>(); pc.init((FightPlayerModel)item, myTeam); } else { go = (GameObject)Instantiate(Resources.Load <GameObject>("prefab/build/2_" + item.code), positions1[item.code - 1].position, positions1[item.code - 1].rotation); } this.models.Add(item.id, go); if (item.id == GameData.user.id) { FightScene.instance.initView((FightPlayerModel)item, go); FightScene.instance.lookAt(); } } }
public void start(FightRoomModel model) { int MyTeam = -1; foreach (AbsFightModel item in model.teamOne) { if (item.id == GameData.user.id) { MyTeam = item.team; } } foreach (AbsFightModel item in model.teamTwo) { if (item.id == GameData.user.id) { MyTeam = item.team; } } int team1 = 0; foreach (AbsFightModel item in model.teamOne) { GameObject go = null; GameObject hp = null; PlayerCon pc = null; if (item.type == ModelType.HUMAN) { //实例化英雄 go = LoadPlayer(item.code, teamOnePoints[team1]); pc = go.GetComponent <PlayerCon>(); pc.init((FightPlayerModel)item, MyTeam); hp = LoadHP(go, (FightPlayerModel)item); gohpDic.Add(item.id, hp); if (item.id == GameData.user.id) { FightUI._instance.initView((FightPlayerModel)item, go); FightUI._instance.LookAt(); } team1++; } else if (item.type == ModelType.BUILD) { //实例化防御塔 FightBuildModel build = (FightBuildModel)item; go = Instantiate(Resources.Load("Prefab/Build/1-" + item.code)) as GameObject; go.transform.position = new Vector3(build.defaultVec.x, build.defaultVec.y, build.defaultVec.z); pc = go.GetComponent <PlayerCon>(); } this.teamOne.Add(item.id, go); this.models.Add(item.id, pc); } int team2 = 0; foreach (AbsFightModel item in model.teamTwo) { GameObject go; PlayerCon pc; GameObject hp = null; if (item.type == ModelType.HUMAN) { //实例化英雄 go = LoadPlayer(item.code, teamTwoPoints[team2]); pc = go.GetComponent <PlayerCon>(); pc.init((FightPlayerModel)item, MyTeam); hp = LoadHP(go, (FightPlayerModel)item); gohpDic.Add(item.id, hp); if (item.id == GameData.user.id) { FightUI._instance.initView((FightPlayerModel)item, go); FightUI._instance.LookAt(); } team2++; } else { FightBuildModel build = (FightBuildModel)item; go = Instantiate(Resources.Load("Prefab/build/2-" + item.code)) as GameObject; go.transform.position = new Vector3(build.defaultVec.x, build.defaultVec.y, build.defaultVec.z); pc = go.GetComponent <PlayerCon>(); } this.teamTwo.Add(item.id, go); this.models.Add(item.id, pc); } }