Exemple #1
0
        public static Player Create(long id)
        {
            Player          player          = ComponentFactory.CreateWithId <Player>(id);
            PlayerComponent playerComponent = Game.Scene.GetComponent <PlayerComponent>();

            playerComponent.Add(player);
            return(player);
        }
Exemple #2
0
        public static Player Create(Entity domain, long id)
        {
            Player          player          = EntityFactory.CreateWithId <Player>(domain, id);
            PlayerComponent playerComponent = Game.Scene.GetComponent <PlayerComponent>();

            playerComponent.Add(player);
            return(player);
        }
Exemple #3
0
        protected override async void Run(Session session, C2G_LoginGate message, Action <G2C_LoginGate> reply)
        {
            G2C_LoginGate response = new G2C_LoginGate();

            try
            {
                GateSessionKeyComponent.GateSessionInfo info = Game.Scene.GetComponent <GateSessionKeyComponent>().Get(message.Key);


                if (info == null)
                {
                    response.Error   = ErrorCode.ERR_ConnectGateKeyError;
                    response.Message = "Gate key验证失败!";
                    reply(response);
                    return;
                }
                PlayerComponent playerComponet = Game.Scene.GetComponent <PlayerComponent>();
                Player          player         = playerComponet.Get(info.RoleId);
                if (null == player)
                {
                    player = await Game.Scene.GetComponent <DBProxyComponent>().Query <Player>(info.RoleId);

                    if (null == player)
                    {
                        player = EntityFactory.CreateWithId <Player>(info.RoleId);
                    }
                    playerComponet.Add(player);
                    player.mSession = session;
                }
                else
                {
                    // await player.mSession.GetComponent<ActorComponent>().RemoveLocation();
                    if (player.mSession.Id != session.Id)
                    {
                        await player.mSession.GetComponent <ActorComponent>().RemoveLocation();

                        player.mSession.Dispose();
                    }

                    player.mSession = session;
                }
                player.BaseInfo.roleId = info.RoleId;
                player.BaseInfo.Name   = info.Name;
                player.BaseInfo.Icon   = info.Icon;
                session.AddComponent <SessionPlayerComponent>().Player = player;
                await session.AddComponent <ActorComponent, IEntityActorHandler>(new GateSessionEntityActorHandler()).AddLocation();

                response.PlayerId = player.Id;
                response.info     = player.BaseInfo;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
Exemple #4
0
        protected override async void Run(Session session, C2G_LoginGate message, Action <G2C_LoginGate> reply)
        {
            G2C_LoginGate response = new G2C_LoginGate();

            try
            {
                string account = Game.Scene.GetComponent <GateSessionKeyComponent>().Get(message.Key);
                if (account == null)
                {
                    response.Error   = ErrorCode.ERR_ConnectGateKeyError;
                    response.Message = "Gate key验证失败!";
                    reply(response);
                    return;
                }


                PlayerComponent playerComponent = Game.Scene.GetComponent <PlayerComponent>();

                Player player = playerComponent.Get(account);
                if (player == null)
                {
                    player = EntityFactory.Create <Player, string>(account);
                    playerComponent.Add(player);
                }
                else
                {
                    if (player.PlayerStatus == PlayerStatus.Online)
                    {
                        response.Error   = ErrorCode.ERR_ConnectGateKeyError;
                        response.Message = "已经在登陆状态!";
                        reply(response);
                        return;
                    }
                }
                session.AddComponent <SessionPlayerComponent>().Player = player;
                await session.AddComponent <ActorComponent, IEntityActorHandler>(new GateSessionEntityActorHandler()).AddLocation();

                response.PlayerId = player.Id;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }