public void OnDodge(CallbackContext context) { Debug.Log("OnDodge ok"); if (combat == null || inputBlock || !context.performed) { return; } combat.Dodge(context.ReadValue <float>()); }
public void OnDodge(CallbackContext context) { Debug.Log("OnDodge ok"); if (combat == null || inputBlock || !context.performed) { return; } combat.Dodge(context.ReadValue <float>()); }