public void OnPointerUp() { if (jump > 0) { PlayerColtroller.DoJump(500f); } jump--; }
public void OnPointerUpSlideExit() { { PlayerColtroller.DoSlideExit(); } }
private void Start() { HealthBar = GetComponent <Image>(); player = FindObjectOfType <PlayerColtroller>(); }
public void OnPointerDownSlide() { { PlayerColtroller.DoSlide(); } }
void Start() { player = FindObjectOfType <PlayerColtroller>(); }