protected override void Initialize()
 {
     base.Initialize();
     isDead       = false;
     currentLives = defaultLives;
     colorChanger = GetComponent <PlayerColorChanger> ();
     GlobalControl.Instance.pHUD.GetComponent <HUDManager>().UpdateLiveText(currentLives);
 }
 // Use this for initialization
 void Start()
 {
     rb           = GetComponent <Rigidbody>();
     colorChanger = GetComponent <PlayerColorChanger>();
     acceleration = 10f;
     maxSpeed     = 30f;
     deceleration = 2f;
     shotCooldown = 0.5f;
     readyToShoot = true;
 }
Exemple #3
0
 private void Start()
 {
     ColorChanger = new PlayerColorChanger();
     Control();
 }