public void updateHearts(int value) { m_coinsupdated.setAvailHearts(m_coinsupdated.GetAvailableHearts() + value); Debug.Log("avail Heartss" + m_coinsupdated.GetAvailableHearts()); }
// Update is called once per frame void Update() { CoinsScoreText.SetText(UpdateScore.GetModifiedAvailCoins().ToString()); DiamondsScoreText.SetText(UpdateScore.GetAvailableDiamonds().ToString()); HeartsScoreText.SetText(UpdateScore.GetAvailableHearts().ToString()); }