Exemple #1
0
    public void RegisterMissionLocalPlayerMissionItemsGameOptions(int playerId)
    {
        PlayerChoiceTracking playerChoices = GameObject.FindGameObjectWithTag("PlayerOptionsContainer").GetComponent <PlayerChoiceTracking>();

        switch (playerId)
        {
        case 1:
            localPlayerMissionItems[0]     = playerChoices.p1Item1;
            localPlayerMissionItems[1]     = playerChoices.p1Item2;
            localPlayerMissionItems[2]     = playerChoices.p1Item3;
            localPlayerHotel               = playerChoices.p1Hotel;
            localPlayerCalcularCompra      = playerChoices.p1CalcularCompra;
            localPlayerWorkingMemoryDigits = playerChoices.p1WorkingMemoryDigits;
            break;

        case 2:
            localPlayerMissionItems[0]     = playerChoices.p2Item1;
            localPlayerMissionItems[1]     = playerChoices.p2Item2;
            localPlayerMissionItems[2]     = playerChoices.p2Item3;
            localPlayerHotel               = playerChoices.p2Hotel;
            localPlayerCalcularCompra      = playerChoices.p2CalcularCompra;
            localPlayerWorkingMemoryDigits = playerChoices.p2WorkingMemoryDigits;
            break;

        case 3:
            localPlayerMissionItems[0]     = playerChoices.p3Item1;
            localPlayerMissionItems[1]     = playerChoices.p3Item2;
            localPlayerMissionItems[2]     = playerChoices.p3Item3;
            localPlayerHotel               = playerChoices.p3Hotel;
            localPlayerCalcularCompra      = playerChoices.p3CalcularCompra;
            localPlayerWorkingMemoryDigits = playerChoices.p3WorkingMemoryDigits;
            break;
        }
    }
Exemple #2
0
    public int getCharacterId()
    {
        PlayerChoiceTracking playerChoices = GameObject.FindGameObjectWithTag("PlayerOptionsContainer").GetComponent <PlayerChoiceTracking>();

        return(playerChoices.localPlayerPlayerNumber);
    }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     playerChoiceTracking = playerOptionsTracker.GetComponent <PlayerChoiceTracking>();
 }