Exemple #1
0
    void BuyGoblinBox()
    {
        if (ShowingVillage.Members.Count == 0)
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "No goblins for sale here.");
        }
        if (team.Treasure >= 5)
        {
            var options = ShowingVillage.Members.Take(4).Select(g =>
                                                                new PlayerChoice.ChoiceOption()
            {
                Action = () => PlayerController.BuyGoblin(g, 5, ShowingVillage), Description = g.name + " the " + g.ClassType
            }).ToList();
            options.Add(No);

            PlayerChoice.SetupPlayerChoice(options.ToArray(),
                                           "Buy a Goblin for 5 goblin treasures?");
        }
        else
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "You do not have enough goblin treasure to buy goblins.");
        }
    }
Exemple #2
0
 void BuyFoodBox()
 {
     if (team.Treasure >= 2)
     {
         PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { BuyFood, No },
                                        "Buy 5 food for 2 Goblin Treasures?");
     }
     else
     {
         PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                        "You do not have enough goblin treasure to buy food.");
     }
 }
Exemple #3
0
    void SacGoblinBox()
    {
        //TODO: maybe shuffle first

        var options = team.Members.Take(4).Select(g =>
                                                  new PlayerChoice.ChoiceOption()
        {
            Action = () => PlayerController.SacGoblin(g, Monument), Description = g.name + " the " + g.ClassType
        }).ToList();

        options.Add(No);

        PlayerChoice.SetupPlayerChoice(options.ToArray(),
                                       "Sacrifice a Goblin to the Big stone?");
    }
Exemple #4
0
    void SellGoblinBox()
    {
        //TODO: maybe shuffle first

        var options = team.Members.Where(g => g != team.Leader).Take(4).Select(g =>
                                                                               new PlayerChoice.ChoiceOption()
        {
            Action = () => PlayerController.SellGoblin(g, 2, ShowingVillage), Description = g.name + " the " + g.ClassType
        }).ToList();

        options.Add(No);

        PlayerChoice.SetupPlayerChoice(options.ToArray(),
                                       "Sell a Goblin for 2 goblin treasures?");
    }
Exemple #5
0
    void SacTreasureBox()
    {
        if (team.Treasure >= 3)
        {
            var options = new List <PlayerChoice.ChoiceOption>
            {
                SacTreasureOption,
                No
            };

            PlayerChoice.SetupPlayerChoice(options.ToArray(),
                                           "Sacrifice 3 goblin treasure to Big Stone?");
        }
        else
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "You do not have enough goblin treasure to sacrifice.");
        }
    }
Exemple #6
0
 private void Heal()
 {
     if (team.Treasure >= 2)
     {
         PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[]
         {
             new PlayerChoice.ChoiceOption()
             {
                 Action = () => ShowingHut.PayToHeal(2, team), Description = "Ok"
             },
             No
         },
                                        "Heal goblins for 2 treasure?");
     }
     else
     {
         PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                        "You do not have enough treasure to pay the witch.");
     }
 }
Exemple #7
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    private void BuyStaff()
    {
        var amount = 5;

        if (team.Treasure >= amount)
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[]
            {
                new PlayerChoice.ChoiceOption()
                {
                    Action = () => ShowingHut.BuyStaff(amount, team), Description = "Ok"
                },
                No
            },
                                           "Buy magic stick for 5 treasure?");
        }
        else
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "You do not have enough treasure to buy stick.");
        }
    }
Exemple #8
0
    void StealTreasureBox()
    {
        if (Monument.Treasure <= 0)
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "No treasure to steal.");
        }
        else
        {
            var options = new List <PlayerChoice.ChoiceOption>()
            {
                new PlayerChoice.ChoiceOption()
                {
                    Action = () => PlayerController.StealTreasure(Monument), Description = "Yes"
                },
                No
            };

            PlayerChoice.SetupPlayerChoice(options.ToArray(),
                                           "Steal treasure from Big Stone?");
        }
    }
Exemple #9
0
    void SacFoodBox()
    {
        if (team.Food >= 1)
        {
            var amount = Mathf.Min(team.Food, 5);

            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[]
            {
                new PlayerChoice.ChoiceOption()
                {
                    Action = () => PlayerController.SacFood(amount), Description = "Ok"
                },
                No
            },
                                           "Sacrifice " + amount.ToString("D") + " food to Big Stone?");
        }
        else
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "You do not have any food to sacrifice.");
        }
    }
Exemple #10
0
    void LureMonsterBox()
    {
        if (team.Food >= 1)
        {
            var amount = Mathf.Min(team.Food, 3);

            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[]
            {
                new PlayerChoice.ChoiceOption()
                {
                    Action = () => Cave.LureMonster(team, amount), Description = "Ok"
                },
                No
            },
                                           "Put " + amount.ToString("D") + " food out to attract monster?");
        }
        else
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "You do not have any food put out.");
        }
    }
Exemple #11
0
    void SendInGoblinBox()
    {
        //TODO: maybe shuffle first
        if (!Cave.Explored)
        {
            var options = team.Members.Where(ge => ge.InArea == Cave.InArea).Take(4).Select(g =>
                                                                                            new PlayerChoice.ChoiceOption()
            {
                Action      = () => Cave.SendInGoblin(g),
                Description = g.name + " the " + g.ClassType
            }).ToList();
            options.Add(No);

            PlayerChoice.SetupPlayerChoice(options.ToArray(),
                                           "Send a Goblin in to the Cave?");
        }
        else
        {
            PlayerChoice.SetupPlayerChoice(new PlayerChoice.ChoiceOption[] { OkOption },
                                           "You have already explored the cave.");
        }
    }