Exemple #1
0
    private void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Cursor.lockState = CursorLockMode.Locked;
        }

        // Gather input
        float moveAxisForward = Input.GetAxisRaw("Vertical");
        float moveAxisRight   = Input.GetAxisRaw("Horizontal");

        _moveInputVector = new Vector3(moveAxisRight, 0f, moveAxisForward);
        _moveInputVector = Vector3.ClampMagnitude(_moveInputVector, 1f);

        bool isWalking = Input.GetKey(KeyCode.LeftShift);


        if (Cursor.lockState != CursorLockMode.Locked)
        {
            //_lookInputVector = Vector3.zero;
        }

        if (character)
        {
            // Apply move input to character
            // Vector3 worldSpaceInput = Quaternion.LookRotation(Vector3.forward,Vector3.up) * _moveInputVector;
            // Vector3 lookDirection = new Vector3(worldSpaceInput.x, 0, 0);
            // character.Walk(isWalking);
            // character.SetInputs(worldSpaceInput, lookDirection);

            Vector3 localCameraRelativeInput = Quaternion.LookRotation(camera.transform.forward, Vector3.up) * _moveInputVector;
            Vector3 lookDirection            = localCameraRelativeInput;
            character.Walk(isWalking);
            character.SetInputs(localCameraRelativeInput, lookDirection);

            // Jump input
            if (Input.GetKeyDown(KeyCode.Space))
            {
                character.Jump();
            }

            if (!canAttack)
            {
                attackCooldownTimer -= Time.deltaTime;
                if (attackCooldownTimer <= 0f)
                {
                    canAttack = true;
                }
            }

            if (Input.GetKeyDown(KeyCode.Q))
            {
                character.DoAFlip();
            }


            //Attack input?
            if (Input.GetKeyDown(KeyCode.F))
            {
                if (canAttack)
                {
                    character.Attack();
                    attackCooldownTimer = attackCooldown;
                    canAttack           = false;
                }
            }

            if (Input.GetKeyDown(KeyCode.P))
            {
                Debug.Log("P pressed");
                spell.CastAbility();
            }


            // Croucing input
            if (Input.GetKeyDown(KeyCode.C))
            {
                character.Crouch(true);
            }
            else if (Input.GetKeyUp(KeyCode.C))
            {
                character.Crouch(false);
            }

            // Apply input to camera
            float scrollInput = -Input.GetAxis("Mouse ScrollWheel");
            #if UNITY_WEBGL
            scrollInput = 0f;
            #endif
        }
    }