private void Update() { // Read the inputs. //bool crouch = Input.GetKey(KeyCode.LeftControl); float h = CrossPlatformInputManager.GetAxis("Horizontal"); //float primaryAttack = Input.GetAxis("Fire1"); // Pass all parameters to the character control script. m_Character.Move(h, false, m_Jump); m_Jump = false; if (CrossPlatformInputManager.GetButtonDown("Fire1") || CrossPlatformInputManager.GetAxis("Fire1") != 0) { m_Character.UseWeapon(); } if (Input.GetAxisRaw("Fire3") != 0) { if (m_isAxisInUse == false) { m_Character.Viser(); m_isAxisInUse = true; } } if (Input.GetAxisRaw("Fire3") == 0) { if (m_isAxisInUse) { m_Character.Viser(); } m_isAxisInUse = false; } if (CrossPlatformInputManager.GetButtonDown("WeaponSelectUp")) { m_Character.WeaponSwitch(true); } if (CrossPlatformInputManager.GetButtonDown("WeaponSelectDown")) { m_Character.WeaponSwitch(false); } //Rappel pour le grappin if (CrossPlatformInputManager.GetAxis("Vertical") != 0) { if (m_Character.GetComponent <GrappleBeam>().isGrappleAttached) { m_Character.GetComponent <GrappleBeam>().HandleGrappleLength(CrossPlatformInputManager.GetAxis("Vertical")); } } if (CrossPlatformInputManager.GetButtonDown("UpgradeCheat")) { if (!upgradeCheatFlag) { Debug.Log("All upgrade active"); m_Character.ToggleUpgrade("MorphBall"); m_Character.gameObject.AddComponent(typeof(MorphBall)); m_Character.ToggleUpgrade("MorphBomb"); m_Character.ToggleUpgrade("Missile"); m_Character.AddWeapon("Missile"); Debug.Log("missile max 1: " + m_Character.joueurStats.nbMissileMax); m_Character.ToggleUpgrade("GrappleBeam"); m_Character.AddWeapon("GrappleBeam"); m_Character.gameObject.GetComponent <GrappleBeam>().enabled = true; m_Character.gameObject.GetComponent <GrappleBeam>().UpdateGUI(false); m_Character.joueurStats.nbMissileMax += 5; m_Character.joueurStats.nbMissile = m_Character.joueurStats.nbMissileMax; m_Character.UpdateMissileUI(); Debug.Log("missile max 2: " + m_Character.joueurStats.nbMissileMax); m_Character.joueurStats.vieMax += 100; m_Character.joueurStats.vie = m_Character.joueurStats.vieMax; m_Character.UpdateHealthBar(); upgradeCheatFlag = true; } else { Debug.Log("Upgrade cheat deja activé"); } } if (CrossPlatformInputManager.GetButtonDown("TriggerAction1")) { //m_Character.PrintAllUpgrade(); } if (CrossPlatformInputManager.GetButton("Run")) { m_Character.IsRunning = true; } else { m_Character.IsRunning = false; } if (!m_Jump) { // Read the jump input in Update so button presses aren't missed. m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); } if (Input.GetKeyDown(KeyCode.I)) { m_Character.joueurStats.immortel = !m_Character.joueurStats.immortel; } if (Input.GetKeyDown(KeyCode.K)) { GameMaster.KillJoueur(m_Character); } if (Input.GetKeyDown(KeyCode.P)) { if (GameObject.Find("Boss_Ecrabouilleur") != null) { boss bo = GameObject.Find("Boss_Ecrabouilleur").GetComponent <boss>(); bo.CheatLifeBoss(); } if (GameObject.Find("BossTeleporteur") != null) { bossTeleport boTp = GameObject.Find("BossTeleporteur").GetComponent <bossTeleport>(); boTp.CheatLifeBoss(); } } if (Input.GetKeyDown(KeyCode.R)) { if (GameObject.Find("Spawn_Folder") != null) { AllSpawners all = GameObject.Find("Spawn_Folder").GetComponent <AllSpawners>(); all.SpawnAllEnnemis(); } } }
void Pickup(Collider2D player) { //fait de quoi sur le player GameObject monjoueur = GameObject.FindGameObjectWithTag("Player"); PlayerCharacter2D pc = (PlayerCharacter2D)monjoueur.GetComponent(typeof(PlayerCharacter2D)); if (pc == null) { Debug.Log("Player not found"); return; } if (pc.upgrading) { return; } else { pc.upgrading = true; } //pc.ToggleUpgrade(UpgradeName); if (!pc.HasUpgrade(UpgradeName) || (UpgradeName == "Missile" && pc.HasUpgrade("Missile"))) { switch (UpgradeName) { case "MorphBall": pc.ToggleUpgrade(UpgradeName); pc.gameObject.AddComponent(typeof(MorphBall)); break; case "MorphBomb": pc.ToggleUpgrade(UpgradeName); break; case "GrappleBeam": pc.ToggleUpgrade(UpgradeName); pc.AddWeapon("GrappleBeam"); pc.gameObject.GetComponent <GrappleBeam>().enabled = true; pc.gameObject.GetComponent <GrappleBeam>().UpdateGUI(false); break; case "Missile": pc.joueurStats.nbMissileMax += 5; pc.joueurStats.nbMissile = pc.joueurStats.nbMissileMax; if (pc.HasUpgrade("Missile")) { pc.UpdateMissileUI(); } else { pc.ToggleUpgrade(UpgradeName); pc.AddWeapon("Missile"); } Debug.Log("missile max 1: " + pc.joueurStats.nbMissileMax); break; case "MissileExpansion": pc.joueurStats.nbMissileMax += 5; pc.joueurStats.nbMissile = pc.joueurStats.nbMissileMax; pc.UpdateMissileUI(); break; case "HealthExpansion": pc.joueurStats.vieMax += 100; pc.joueurStats.vie = pc.joueurStats.vieMax; pc.UpdateHealthBar(); break; default: Debug.Log("Upgrade non spécifiée ou non reconnue"); pc.gameObject.AddComponent(typeof(TestUpgradeBehavior)); break; } gameObject.GetComponent <Animator>().Play("Disapear"); } GetComponent <DialogueTrigger>().TriggerDialogue(); Destroy(gameObject, 0.25f); }