Exemple #1
0
    public bool attemptToPlayCard()
    {
        if (isCardPlayable())
        {
            character.actions--;
            character.energy -= getEnergyPlayCost();
            character.focus  -= getFocusPlayCost();
            character.hand.removeFromHand(cardBase);
            character.refreshUI();

            cardBase.transform.parent = PlayArea.Instance().transform;
            cardBase.startLerp(PlayArea.Instance().getNextStackPosition());

            StackController.Instance().addToStack(cardBase);
            cardBase.transform.localEulerAngles = new Vector3(0, 0, 0);
            cardBase.hovered            = false;
            cardBase.hoverLerping       = false;
            cardBase.beingPlayedLerping = true;
            character.refreshUI();
            character.hand.checkHandGlow();
            cardBase.setGlow(false);
            PlayerCardProgress.Instance().cardExpGain(this);

            return(true);
        }

        return(false);
    }
 public static PlayerCardProgress Instance()
 {
     if (!playerCardProgress)
     {
         playerCardProgress = FindObjectOfType <PlayerCardProgress>();
     }
     return(playerCardProgress);
 }
    private void createLearnedProgress(GameObject card)
    {
        CardProgress progress = new CardProgress(card);

        progress.progress = CardProgression.Trained;
        //progress.expPoints = 120;
        PlayerCardProgress.Instance().cards.Add(card.GetComponent <CardDetails>().cardName, progress);
    }
    public void loadCardProgress()
    {
        cardProgListItemMap = new Dictionary <string, GameObject>();
        foreach (Transform child in cardProgressListTransform)
        {
            GameObject.Destroy(child.gameObject);
        }

        currentPreviewedCard = PlayerCardProgress.Instance().cards.Values.First().card;
        previewCard(currentPreviewedCard);

        foreach (CardProgress cardProg in PlayerCardProgress.Instance().cards.Values)
        {
            addCardProg(cardProg, false);
        }

        LayoutRebuilder.ForceRebuildLayoutImmediate(cardProgressListTransform as RectTransform);
    }
    public void checkIfRankUpTextShouldShow(string cardName)
    {
        GameObject   cardProgressListItemGO = cardProgListItemMap[cardName];
        CardProgress prog = PlayerCardProgress.Instance().cards[cardName];

        int maxExp = 0;

        switch (prog.progress)
        {
        case CardProgression.Unlearned: {
            maxExp = PlayerCardProgress.Instance().untrainedExpCap;
            break;
        }

        case CardProgression.Trained: {
            maxExp = PlayerCardProgress.Instance().trainedExpCap;
            break;
        }

        case CardProgression.Adept: {
            maxExp = PlayerCardProgress.Instance().adpetExpCap;
            break;
        }

        case CardProgression.Proficient: {
            maxExp = PlayerCardProgress.Instance().proficientExpCap;
            break;
        }

        case CardProgression.Mastered: {
            maxExp = PlayerCardProgress.Instance().masteredExpCap;
            break;
        }

        case CardProgression.Perfected: {
            return;
        }
        }

        if (prog.expPoints >= maxExp)
        {
            cardProgressListItemGO.GetComponent <CardProgressListItem>().rankUpText.SetActive(true);
        }
    }
Exemple #6
0
    public int getFocusLearnCost()
    {
        if ((character == null || character == CombatCharacter.Player()) &&
            PlayerCardProgress.Instance().cards.ContainsKey(cardName))
        {
            CardProgress prog = PlayerCardProgress.Instance().cards[cardName];
            if (prog.progress == CardProgression.Perfected)
            {
                return(Mathf.FloorToInt(((float)learnCost) * 0.8f));
            }
            else if (prog.progress == CardProgression.Proficient ||
                     prog.progress == CardProgression.Mastered)
            {
                return(Mathf.FloorToInt(((float)learnCost) * 0.9f));
            }
        }

        return(learnCost);
    }
    public void rankUpPreviewCard()
    {
        CardProgress prog = PlayerCardProgress.Instance().cards[currentPreviewedCard.GetComponent <CardDetails>().cardName];

        switch (prog.progress)
        {
        case CardProgression.Unlearned: {
            prog.progress = CardProgression.Trained;
            PlayerCardCollection.Instance().cardCollection.Add(prog.card);
            break;
        }

        case CardProgression.Trained: {
            prog.progress = CardProgression.Adept;
            PlayerCardCollection.Instance().cardCollection.Add(prog.card);
            break;
        }

        case CardProgression.Adept: {
            prog.progress = CardProgression.Proficient;
            break;
        }

        case CardProgression.Proficient: {
            prog.progress = CardProgression.Mastered;
            PlayerCardCollection.Instance().cardCollection.Add(prog.card);
            break;
        }

        case CardProgression.Mastered: {
            prog.progress = CardProgression.Perfected;
            break;
        }
        }
        prog.expPoints = 0;

        loadCardProgress();
        previewCard(prog.card);
    }
    public void previewCard(GameObject card)
    {
        currentPreviewedCard = card;
        cardProgressPreviewCard.loadCardDetails(currentPreviewedCard);
        CardProgress prog   = PlayerCardProgress.Instance().cards[currentPreviewedCard.GetComponent <CardDetails>().cardName];
        int          maxExp = 0;

        switch (prog.progress)
        {
        case CardProgression.Unlearned: {
            progressMeterBackground.sprite = untrainedBackground;
            maxExp = PlayerCardProgress.Instance().untrainedExpCap;
            break;
        }

        case CardProgression.Trained: {
            progressMeterBackground.sprite = trainedBackground;
            maxExp = PlayerCardProgress.Instance().trainedExpCap;
            break;
        }

        case CardProgression.Adept: {
            progressMeterBackground.sprite = adeptBackground;
            maxExp = PlayerCardProgress.Instance().adpetExpCap;
            break;
        }

        case CardProgression.Proficient: {
            progressMeterBackground.sprite = proficientBackground;
            maxExp = PlayerCardProgress.Instance().proficientExpCap;
            break;
        }

        case CardProgression.Mastered: {
            progressMeterBackground.sprite = masteredBackground;
            maxExp = PlayerCardProgress.Instance().masteredExpCap;
            break;
        }

        case CardProgression.Perfected: {
            progressMeterBackground.sprite = perfectedBackground;
            cardProgress.value             = 1.0f;
            zeroPercText.gameObject.SetActive(false);
            twentyfivePercText.gameObject.SetActive(false);
            fiftyPercText.gameObject.SetActive(false);
            seventyfivePercText.gameObject.SetActive(false);
            hundredPercText.gameObject.SetActive(false);
            break;
        }
        }

        progressMeterTitleText.text = prog.progress.ToString();
        if (prog.progress == CardProgression.Perfected)
        {
            cardProgress.value = 1;
        }
        else
        {
            cardProgress.value = ((float)prog.expPoints) / ((float)maxExp);
        }
        zeroPercText.text        = "0";
        twentyfivePercText.text  = (maxExp / 4).ToString();
        fiftyPercText.text       = (maxExp / 2).ToString();
        seventyfivePercText.text = ((3 * maxExp) / 4).ToString();
        hundredPercText.text     = (maxExp).ToString();

        if ((!SubSceneNode.getDict().ContainsKey("Battle") || !SubSceneNode.getDict()["Battle"].isActive()) &&
            prog.progress != CardProgression.Perfected &&
            prog.expPoints >= maxExp)
        {
            rankUpButton.interactable = true;
        }
        else
        {
            rankUpButton.interactable = false;
        }
    }