void Awake()
 {
     _driver = GetComponent<CarDriver>();
     _maxSpeed = _driver.MaxSpeed;
     _driver.CreateSkidmarks = true;
     Instance = this;
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     //
     pcb = gc.playersCar.transform.parent.GetComponent <PlayerCarBehaviour> ();
     //
     IntegrityLevelIntialize();
     ScoreBoardIntialize();
 }