internal void GetInitialResources(ref PlayerCampaignResourceManager playerResources) { if (haveResourcesBeenPassedAtInitialization == false) { playerResources = Resources; haveResourcesBeenPassedAtInitialization = true; } }
public PlayerResourceManager() { haveResourcesBeenPassedAtInitialization = false; resources = new PlayerCampaignResourceManager(500, 200, 150, 100); }
internal void GetInitialResources(ref PlayerCampaignResourceManager playerResources) { resourceManager.GetInitialResources(ref playerResources); }