void Start() { controller = GameObject.FindObjectOfType <PlayerController>(); movement = GameObject.FindObjectOfType <PlayerUnityMovement>(); characterLoader = this.GetComponent <CharacterLoader>(); dialogueGUIFiller = GameObject.FindObjectOfType <NPCDialogueGUI>(); dialogueCanvas = dialogueGUIFiller.transform.GetChild(0).gameObject; cameras = GameObject.FindObjectOfType <PlayerCameras>(); dialogueCanvas.SetActive(false); }
public override void Initialize(TModuleType player) { base.SetModule(player, "Scripts/GUI/Objects/Cameras"); this.GUIWindowInitialization(new Rect(0, 0, 1, 1), false, false); this.cameras = base.ModuleManager.Objects.Cameras; this.rects = new Rect[(int)e_rect.SIZE]; base.rects[(int)e_rect.MinimapButton] = new Rect(0.88541f, 0.3195f, 0.021875f, 0.047085f); base.rects[(int)e_rect.ZoomFactorLabel] = new Rect(0.890625f, 0.26345f, 0.021875f, 0.047085f); base.rects[(int)e_rect.MinimapBorder] = new Rect(0.8015625f, 0.019058f, 0.1911458f, 0.293721f); base.rects[(int)e_rect.RotateLeft] = new Rect(0.848958f, 0.319506f, 0.016666f, 0.0358744f); base.rects[(int)e_rect.RotateRight] = new Rect(0.9270833f, 0.319506f, 0.016666f, 0.0358744f); base.rects[(int)e_rect.Dezoom] = new Rect(0.8671875f, 0.319506f, 0.016666f, 0.0358744f); base.rects[(int)e_rect.Zoom] = new Rect(0.9088541f, 0.319506f, 0.016666f, 0.0358744f); base.rects[(int)e_rect.DifficultyAndDate] = new Rect(0.80042708f, -0.0015f, 0.1911458f, 0.3f); base.rects[(int)e_rect.AreaName] = new Rect(0.8015625f, -0.0015f, 0.1911458f, 0.3f); base.rects[(int)e_rect.TransparentMinimap] = new Rect(0.2f, 0.2f, 0.6f, 0.6f); base.rects[(int)e_rect.OnHoverRect] = new Rect(0.0f, 0.0f, 0.1f, 0.035f); //this.cameras.Cameras[(int)e_whichCamera.Minimap].targetTexture = renderTexture; }