public void EnterDungeon(String dungeonName, CardPlayerTransferModel cardPlayer, PlayerCallbackPlayerDelegate _callback)
        {
            var playerModel = new PlayerTransferModel();

            if (socketState == null)
            {
                playerModel.TransferState   = PlayerTransferModel.TransferStateType.Error;
                playerModel.TransferMessage = "没有连接到服务器";
                _callback(playerModel);
                return;
            }
            if (Player == null)
            {
                playerModel.TransferState   = PlayerTransferModel.TransferStateType.Error;
                playerModel.TransferMessage = "没有登录";
                _callback(playerModel);
                return;
            }
            playerModel.TransferRequest = PlayerTransferModel.TransferRequestType.EnterDungeon;
            playerModel.TransferMessage = dungeonName;
            playerModel.CardPlayer      = cardPlayer;

            socketState.CallBackFunction = EnterDungeonCallback;
            NetworkController.Send(socketState, JsonConvert.SerializeObject(playerModel));
            NetworkController.getData(socketState);
            playerCallback = _callback;
        }
        public void Login(String accountName, String password, PlayerCallbackPlayerDelegate _callback)
        {
            var playerModel = new PlayerTransferModel();

            if (socketState == null)
            {
                playerModel.TransferState   = PlayerTransferModel.TransferStateType.Error;
                playerModel.TransferMessage = "没有连接到服务器";
                _callback(playerModel);
                return;
            }
            playerModel.AccountName     = accountName;
            playerModel.Password        = password;
            playerModel.TransferRequest = PlayerTransferModel.TransferRequestType.Login;

            socketState.CallBackFunction = LoginCallback;
            NetworkController.Send(socketState, JsonConvert.SerializeObject(playerModel));
            NetworkController.getData(socketState);
            playerCallback = _callback;
        }
        public void EnterDungeonRoom(int index, PlayerCallbackPlayerDelegate _callback)
        {
            var playerModel = new PlayerTransferModel();

            if (socketState == null)
            {
                playerModel.TransferState   = PlayerTransferModel.TransferStateType.Error;
                playerModel.TransferMessage = "没有连接到服务器";
                _callback(playerModel);
                return;
            }
            if (Player == null)
            {
                playerModel.TransferState   = PlayerTransferModel.TransferStateType.Error;
                playerModel.TransferMessage = "没有登录";
                _callback(playerModel);
                return;
            }
            if (!Player.EnteredDungeon())
            {
                playerModel.TransferState   = PlayerTransferModel.TransferStateType.Error;
                playerModel.TransferMessage = "没有进入副本";
                _callback(playerModel);
                return;
            }
            if (!Player.EnterDungeonRoom(index))
            {
                playerModel.TransferState   = PlayerTransferModel.TransferStateType.Error;
                playerModel.TransferMessage = "无效房间编号";
                _callback(playerModel);
                return;
            }

            playerModel.TransferRequest = PlayerTransferModel.TransferRequestType.EnterDungeonRoom;
            playerModel.TransferMessage = index + "";

            socketState.CallBackFunction = EnterDungeonRoomCallback;
            NetworkController.Send(socketState, JsonConvert.SerializeObject(playerModel));
            NetworkController.getData(socketState);
            playerCallback = _callback;
        }