public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int id = packet.ReadInt(); using (PlayerBussiness db = new PlayerBussiness()) { if (db.DeleteFriends(player.PlayerCharacter.ID, id)) { player.FriendsRemove(id); player.Out.SendFriendRemove(id); } } return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { int id = packet.ReadInt(); using (PlayerBussiness db = new PlayerBussiness()) { if (db.DeleteFriends(client.Player.PlayerCharacter.ID, id)) { client.Player.FriendsRemove(id); client.Out.SendFriendRemove(id); } } return(0); }
public int HandlePacket(GameClient client, GSPacketIn packet) { byte b = packet.ReadByte(); byte b2 = b; if (b2 <= 51) { if (b2 != 45) { if (b2 == 51) { int num = packet.ReadInt(); string msg = packet.ReadString(); packet.ReadBoolean(); GamePlayer playerById = WorldMgr.GetPlayerById(num); if (playerById != null) { client.Player.Out.sendOneOnOneTalk(num, false, client.Player.PlayerCharacter.NickName, msg, client.Player.PlayerCharacter.ID); playerById.Out.sendOneOnOneTalk(client.Player.PlayerCharacter.ID, false, client.Player.PlayerCharacter.NickName, msg, num); } else { client.Player.Out.SendMessage(eMessageType.Normal, "Người chơi không online!"); } } } } else { switch (b2) { case 160: { string text = packet.ReadString(); int num2 = packet.ReadInt(); if (num2 < 0 || num2 > 1) { return(1); } using (PlayerBussiness playerBussiness = new PlayerBussiness()) { GamePlayer clientByPlayerNickName = WorldMgr.GetClientByPlayerNickName(text); PlayerInfo playerInfo; if (clientByPlayerNickName != null) { playerInfo = clientByPlayerNickName.PlayerCharacter; } else { playerInfo = playerBussiness.GetUserSingleByNickName(text); } if (!string.IsNullOrEmpty(text) && playerInfo != null) { if (!client.Player.Friends.ContainsKey(playerInfo.ID) || client.Player.Friends[playerInfo.ID] != num2) { if (playerBussiness.AddFriends(new FriendInfo { FriendID = playerInfo.ID, IsExist = true, Remark = "", UserID = client.Player.PlayerCharacter.ID, Relation = num2 })) { client.Player.FriendsAdd(playerInfo.ID, num2); if (num2 != 1 && playerInfo.State != 0) { GSPacketIn gSPacketIn = new GSPacketIn(160, client.Player.PlayerCharacter.ID); gSPacketIn.WriteByte(166); gSPacketIn.WriteInt(playerInfo.ID); gSPacketIn.WriteString(client.Player.PlayerCharacter.NickName); gSPacketIn.WriteBoolean(false); if (clientByPlayerNickName != null) { clientByPlayerNickName.Out.SendTCP(gSPacketIn); } else { GameServer.Instance.LoginServer.SendPacket(gSPacketIn); } } client.Out.SendAddFriend(playerInfo, num2, true); } } else { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("FriendAddHandler.Falied", new object[0])); } } else { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("FriendAddHandler.Success", new object[0])); } return(1); } break; } case 161: break; case 162: goto IL_28F; case 163: return(1); case 164: Console.WriteLine("//SAME_CITY_FRIEND "); return(1); case 165: { int num3 = packet.ReadInt(); GSPacketIn gSPacketIn2 = new GSPacketIn(160, client.Player.PlayerCharacter.ID); gSPacketIn2.WriteByte(165); gSPacketIn2.WriteInt(num3); gSPacketIn2.WriteInt((int)client.Player.PlayerCharacter.typeVIP); gSPacketIn2.WriteInt(client.Player.PlayerCharacter.VIPLevel); gSPacketIn2.WriteBoolean(false); GameServer.Instance.LoginServer.SendPacket(gSPacketIn2); WorldMgr.ChangePlayerState(client.Player.PlayerCharacter.ID, num3, client.Player.PlayerCharacter.ConsortiaID); return(1); } case 166: Console.WriteLine("//FRIEND_RESPONSE "); return(1); default: if (b2 != 208) { return(1); } Console.WriteLine("//ADD_CUSTOM_FRIENDS "); return(1); } int num4 = packet.ReadInt(); using (PlayerBussiness playerBussiness2 = new PlayerBussiness()) { if (playerBussiness2.DeleteFriends(client.Player.PlayerCharacter.ID, num4)) { client.Player.FriendsRemove(num4); client.Out.SendFriendRemove(num4); } return(1); } IL_28F: Console.WriteLine("//FRIEND_UPDATE "); } return(1); }