public static void PlayerFinishBurger(GameObject sender, PlayerBurgerArgs args) { if (E_PlayerFinishBurger != null) { E_PlayerFinishBurger(sender, args); } }
void TakeStats(GameObject sender, PlayerBurgerArgs args) { if (args.burgerCorrect == true) { burgersBuilt++; } else { } }
void BurgerFinished(GameObject sender, PlayerBurgerArgs args) { if (args.burgerCorrect == true) { Complete(); } else { sender.GetComponent <BurgerBuilder>().DeleteChildren(); } }
void BurgerFinished(GameObject sender, PlayerBurgerArgs args) { if (args.burgerCorrect == true) { ++progress; ProgressChanged(); } if (progress == maxProgress) { Complete(); } }
private void ResetBurger(GameObject sender, PlayerBurgerArgs args) { if (args.burgerCorrect == true) { SoundManager.instance.PlaySingle("Correct"); GameManager.instance.NewOrder(); } else { sender.GetComponent <BurgerBuilder>().DeleteChildren(); SoundManager.instance.PlaySingle("Incorrect"); } }