Exemple #1
0
 public static void PlayerFinishBurger(GameObject sender, PlayerBurgerArgs args)
 {
     if (E_PlayerFinishBurger != null)
     {
         E_PlayerFinishBurger(sender, args);
     }
 }
Exemple #2
0
 void TakeStats(GameObject sender, PlayerBurgerArgs args)
 {
     if (args.burgerCorrect == true)
     {
         burgersBuilt++;
     }
     else
     {
     }
 }
Exemple #3
0
 void BurgerFinished(GameObject sender, PlayerBurgerArgs args)
 {
     if (args.burgerCorrect == true)
     {
         Complete();
     }
     else
     {
         sender.GetComponent <BurgerBuilder>().DeleteChildren();
     }
 }
Exemple #4
0
    void BurgerFinished(GameObject sender, PlayerBurgerArgs args)
    {
        if (args.burgerCorrect == true)
        {
            ++progress;
            ProgressChanged();
        }

        if (progress == maxProgress)
        {
            Complete();
        }
    }
Exemple #5
0
 private void ResetBurger(GameObject sender, PlayerBurgerArgs args)
 {
     if (args.burgerCorrect == true)
     {
         SoundManager.instance.PlaySingle("Correct");
         GameManager.instance.NewOrder();
     }
     else
     {
         sender.GetComponent <BurgerBuilder>().DeleteChildren();
         SoundManager.instance.PlaySingle("Incorrect");
     }
 }