Exemple #1
0
        public void player_should_drop_all_items()
        {
            var player = new PlayerBuilder()
                         .With(p => p.Id, 50)
                         .BuildAndSave();

            var runeItem = new ItemBuilder()
                           .With(i => i.Id, 1)
                           .With(i => i.IsEquipped, false)
                           .With(i => i.Owner, player)
                           .With(i => i.ItemSource, new ItemSourceBuilder()
                                 .With(i => i.ItemType, PvPStatics.ItemType_Rune)
                                 .BuildAndSave()
                                 )
                           .BuildAndSave();

            var nonRuneItem = new ItemBuilder()
                              .With(i => i.Id, 2)
                              .With(i => i.IsEquipped, false)
                              .With(i => i.Owner, player)
                              .With(i => i.ItemSource, new ItemSourceBuilder()
                                    .With(i => i.ItemType, PvPStatics.ItemType_Hat)
                                    .BuildAndSave()
                                    )
                              .BuildAndSave();

            var embeddedRune = new ItemBuilder()
                               .With(i => i.Id, 3)
                               .With(i => i.IsEquipped, false)
                               .With(i => i.Owner, player)
                               .With(i => i.ItemSource, new ItemSourceBuilder()
                                     .With(i => i.ItemType, PvPStatics.ItemType_Rune)
                                     .BuildAndSave()
                                     )
                               .With(i => i.EmbeddedOnItem, nonRuneItem)
                               .BuildAndSave();

            nonRuneItem.AttachRune(embeddedRune);

            player.Items.Add(runeItem);
            player.Items.Add(nonRuneItem);

            player.DropAllItems();

            Assert.That(runeItem.Owner, Is.Null);
            Assert.That(runeItem.IsEquipped, Is.False);
            Assert.That(runeItem.dbLocationName, Is.EqualTo("street_70e9th"));

            Assert.That(nonRuneItem.Owner, Is.Null);
            Assert.That(nonRuneItem.IsEquipped, Is.False);
            Assert.That(nonRuneItem.dbLocationName, Is.EqualTo("street_70e9th"));

            Assert.That(embeddedRune.Owner, Is.Null);
            Assert.That(embeddedRune.dbLocationName, Is.Empty);
            Assert.That(embeddedRune.EmbeddedOnItem, Is.EqualTo(nonRuneItem));
        }
Exemple #2
0
        public void player_should_drop_all_items_ignoring_runes()
        {
            var player = new PlayerBuilder()
                         .With(p => p.Id, 50)
                         .BuildAndSave();

            var runeItem = new ItemBuilder()
                           .With(i => i.Id, 1)
                           .With(i => i.Owner.Id, 50)
                           .With(i => i.IsEquipped, true)
                           .With(i => i.Owner, player)
                           .With(i => i.ItemSource, new ItemSourceBuilder()
                                 .With(i => i.ItemType, PvPStatics.ItemType_Rune)
                                 .BuildAndSave()
                                 )
                           .BuildAndSave();

            var nonRuneItem = new ItemBuilder()
                              .With(i => i.Id, 2)
                              .With(i => i.Owner.Id, 50)
                              .With(i => i.IsEquipped, false)
                              .With(i => i.Owner, player)
                              .With(i => i.ItemSource, new ItemSourceBuilder()
                                    .With(i => i.ItemType, PvPStatics.ItemType_Hat)
                                    .BuildAndSave()
                                    )
                              .BuildAndSave();

            player.Items.Add(runeItem);
            player.Items.Add(nonRuneItem);

            player.DropAllItems(true);

            Assert.That(runeItem.Owner.Id, Is.EqualTo(player.Id));
            Assert.That(runeItem.IsEquipped, Is.True);
            Assert.That(runeItem.dbLocationName, Is.Null);

            Assert.That(nonRuneItem.Owner, Is.Null);
            Assert.That(nonRuneItem.IsEquipped, Is.False);
            Assert.That(nonRuneItem.dbLocationName, Is.EqualTo("street_70e9th"));
        }