/// <param name="inOrOut">0 - in, 1 - out</param> public BodyModuleInOutCrouch(PlayerBodyModule module, InOut inOut) : base(module) { _inOut = (int)inOut; _crouchingTime = 0f; CachedId = ID + $"_{inOut.ToString()}"; Debug.Log(CachedId); }
public BodyModuleInSprint(PlayerBodyModule module) : base(module) { _inSprintTime = 0; }