/// <param name="inOrOut">0 - in, 1 - out</param>
        public BodyModuleInOutCrouch(PlayerBodyModule module, InOut inOut) : base(module)
        {
            _inOut         = (int)inOut;
            _crouchingTime = 0f;

            CachedId = ID + $"_{inOut.ToString()}";
            Debug.Log(CachedId);
        }
 public BodyModuleInSprint(PlayerBodyModule module) : base(module)
 {
     _inSprintTime = 0;
 }