//ステータス変更
 private void Change_To_Beetle_Status()
 {
     transform.SetParent(main_Camera.transform);                 //カメラの子に
     _controller.Change_Animation("RideBeetleBool");             //アニメーション
     GetComponent <Rigidbody2D>().gravityScale = 0;              //重力
     body_Collision.Change_Collider_Size(new Vector2(6f, 6f));   //当たり判定
     body_Collision.Display_Sprite();
     beetle_Body.SetActive(true);
     main_Camera.GetComponent <CameraController>().Start_Auto_Scroll(scroll_Speed);  //オートスクロール
 }
 //ステータス変更
 private void Change_To_Beetle_Status()
 {
     transform.rotation = Quaternion.Euler(new Vector3(0, 0, 0));                        //回転
     transform.SetParent(main_Camera.transform);                                         //カメラの子に
     GetComponent <Rigidbody2D>().gravityScale = 0;                                      //重力
     body_Collision.Change_Collider_Size(new Vector2(6f, 6f), default_Collider_Offset);  //当たり判定
     body_Collision.Display_Sprite();
     foot_Collision.Disappear();
     beetle_Body.SetActive(true);
     Change_Scroll_Speed_By_Power();                                                                   //オートスクロール
     GetComponent <PlayerTransitionRidingBeetle>().Change_Body_Direction((int)transform.localScale.x); //向きの固定
 }