protected override void OnPlayerBetBigBlind(PlayerBetBigBlindEvent e, GameState state) { if (e.Player.Name == Name) { spentThisPlay += e.BigBlind; } }
private void OnPlayerBetBigBlind(PlayerBetBigBlindEvent e) { logger.Debug("{0} bet big blind ${1}", e.Player, e.BigBlind); Pot += e.BigBlind; }
protected virtual void OnPlayerBetBigBlind(PlayerBetBigBlindEvent e, GameState state) { }