/// <summary> /// 选择技能A /// </summary> private void OnClickSelectSkillAHandler() { skillWindow.SetActive(false); Debug.Log("OnClickSelectSkillAHandler"); PlayerBase playerBase = m_selectedUnit.gameObject.GetComponent <PlayerBase>(); playerBase.BeforePlayNormal(); m_selectedUnit.PushTask(new SkillTask(playerBase, playerBase.curSkill)); }